command /akcesoria:     trigger:         open chest with 1 row named "&7&lAKCESORIA" to player         wait 1 tick         loop 9 times:             set player's current inventory's slot loop-number -1 to 160:15 named "&7Brak"         if {tarcza::%Player%} is set:             set player's current inventory's slot 0 to {tarcza::%Player%}         else:             set player's current inventory's slot 0 to 160:14 named "&cBrak Tarczy"         if {rekawica::%Player%} is set:             set player's current inventory's slot 1 to {rekawica::%Player%}         else:             set player's current inventory's slot 1 to 160:14 named "&cBrak Rekaiwcy"         if {pierscien::%Player%} is set:             set player's current inventory's slot 2 to {pierscien::%Player%}         else:             set player's current inventory's slot 2 to 160:14 named "&cBrak Pierscienia"         if {kolczyki::%Player%} is set:             set player's current inventory's slot 3 to {kolczyki::%Player%}         else:             set player's current inventory's slot 3 to 160:14 named "&cBrak Kolczykow"         if {energia::%Player%} is set:             set player's current inventory's slot 4 to {energia::%Player%}         else:             set player's current inventory's slot 4 to 160:14 named "&cBrak Energii" on rightclick with item frame:     if "%lore of player's tool%" contains "&7AKCESORIA":         if {tarcza::%Player%} is not set:             loop 100 times:                 if "%uncoloured lore of player's tool%" contains "Wymagany Poziom: %loop-number%":                     set {_wymag} to loop-number             if {lvl::%Player%} is less than {_wymag}:                 send "&8[&2LVL&8]&7 Twoj poziom jest zbyt niski! Musisz posiadac poziom &6%{_wymag}%"                 stop             loop 100 times:                 if "%uncoloured lore of player's tool%" contains "Zmniejszone Obrazenia: %loop-number%%%":                     set {tarcza.def::%Player%} to loop-number                 if "%uncoloured lore of player's tool%" contains "Blok Ciosu: %loop-number%%%":                     set {tarcza.blok::%Player%} to loop-number             set {tarcza::%Player%} to player's tool             play raw sound "mob.horse.armor" at player with pitch 1 volume 1             delete player's tool             make player execute command "awnreilrhewapihrwapiraopljral;jnki;jenakenrkaenrhlkaerbkliarhbaeilyrhayriharaewlrahbryrbailyhrbarkawnriawhraiawkir"         else:             send "&cMasz juz zalozona Tracze!"             send "&7Aby ja zdjac wpisz /akcesoria" on rightclick with minecart:     if "%lore of player's tool%" contains "&7AKCESORIA":         if {rekawica::%Player%} is not set:             loop 100 times:                 if "%uncoloured lore of player's tool%" contains "Wymagany Poziom: %loop-number%":                     set {_wymag} to loop-number             if {lvl::%Player%} is less than {_wymag}:                 send "&8[&2LVL&8]&7 Twoj poziom jest zbyt niski! Musisz posiadac poziom &6%{_wymag}%"                 stop             loop 100 times:                 if "%uncoloured lore of player's tool%" contains "Atak: +%loop-number%%%":                     set {rekawica.atak::%Player%} to loop-number                 if "%uncoloured lore of player's tool%" contains "Szansa Na Krytyk: %loop-number%%%":                     set {rekawica.kryt::%Player%} to loop-number             set {rekawica::%Player%} to player's tool             play raw sound "mob.horse.armor" at player with pitch 1 volume 1             delete player's tool             make player execute command "awnreilrhewapihrwapiraopljral;jnki;jenakenrkaenrhlkaerbkliarhbaeilyrhayriharaewlrahbryrbailyhrbarkawnriawhraiawkir"         else:             send "&cMasz juz zalozona Rekawice!"             send "&7Aby ja zdjac wpisz /akcesoria" on rightclick with gold nugget:     if "%lore of player's tool%" contains "&7AKCESORIA":         if {kolczyki::%Player%} is not set:             loop 100 times:                 if "%uncoloured lore of player's tool%" contains "Wymagany Poziom: %loop-number%":                     set {_wymag} to loop-number             if {lvl::%Player%} is less than {_wymag}:                 send "&8[&2LVL&8]&7 Twoj poziom jest zbyt niski! Musisz posiadac poziom &6%{_wymag}%"                 stop             loop 99 times:                 if "%uncoloured lore of player's tool%" contains "Penetracja Bloku Ciosu: %loop-number%":                     set {kolczyki.penetracja::%Player%} to loop-number                 if "%uncoloured lore of player's tool%" contains "Odbicie Ciosu: %loop-number%%%":                     set {kolczyki.odbicie::%Player%} to loop-number             set {kolczyki::%Player%} to player's tool             play raw sound "mob.horse.armor" at player with pitch 1 volume 1             delete player's tool             make player execute command "awnreilrhewapihrwapiraopljral;jnki;jenakenrkaenrhlkaerbkliarhbaeilyrhayriharaewlrahbryrbailyhrbarkawnriawhraiawkir"         else:             send "&cMasz juz zalozone Kolczyki!"             send "&7Aby ja zdjac wpisz /akcesoria" on rightclick with sunflower:     if "%lore of player's tool%" contains "&7AKCESORIA":         if {pierscien::%Player%} is not set:             loop 100 times:                 if "%uncoloured lore of player's tool%" contains "Wymagany Poziom: %loop-number%":                     set {_wymag} to loop-number             if {lvl::%Player%} is less than {_wymag}:                 send "&8[&2LVL&8]&7 Twoj poziom jest zbyt niski! Musisz posiadac poziom &6%{_wymag}%"                 stop             loop 100 times:                 if "%uncoloured lore of player's tool%" contains "Ujemne Obrazenia: %loop-number%":                     set {pierscien.zycie::%Player%} to loop-number                 if "%uncoloured lore of player's tool%" contains "Szybkosc Ruchu: +%loop-number%%%":                     set {pierscien.speed::%Player%} to loop-number             set {pierscien::%Player%} to player's tool             play raw sound "mob.horse.armor" at player with pitch 1 volume 1             delete player's tool             make player execute command "awnreilrhewapihrwapiraopljral;jnki;jenakenrkaenrhlkaerbkliarhbaeilyrhayriharaewlrahbryrbailyhrbarkawnriawhraiawkir"         else:             send "&cMasz juz zalozony Pierscien!"             send "&7Aby ja zdjac wpisz /akcesoria" on rightclick with redstone torch:     if "%lore of player's tool%" contains "&7AKCESORIA":         if {energia::%Player%} is not set:             loop 100 times:                 if "%uncoloured lore of player's tool%" contains "Wymagany Poziom: %loop-number%":                     set {_wymag} to loop-number             if {lvl::%Player%} is less than {_wymag}:                 send "&8[&2LVL&8]&7 Twoj poziom jest zbyt niski! Musisz posiadac poziom &6%{_wymag}%"                 stop             loop 100 times:                 if "%uncoloured lore of player's tool%" contains "Atak: +%loop-number%%%":                     set {energia.dmg::%Player%} to loop-number                 if "%uncoloured lore of player's tool%" contains "Zmniejszone Obrazenia: %loop-number%%%":                     set {energia.def::%Player%} to loop-number                 if "%uncoloured lore of player's tool%" contains "Blok Ciosu: %loop-number%%%":                     set {energia.blok::%Player%} to loop-number                 if "%uncoloured lore of player's tool%" contains "Szansa Na Krytyk: %loop-number%%%":                     set {energia.kryt::%Player%} to loop-number                 if "%uncoloured lore of player's tool%" contains "Szybkosc Ruchu: -%loop-number%%%":                     set {energia.speed::%Player%} to loop-number             play raw sound "mob.horse.armor" at player with pitch 1 volume 1             set {energia::%Player%} to player's tool             delete player's tool             make player execute command "awnreilrhewapihrwapiraopljral;jnki;jenakenrkaenrhlkaerbkliarhbaeilyrhayriharaewlrahbryrbailyhrbarkawnriawhraiawkir"         else:             send "&cMasz juz zalozona Energie!"             send "&7Aby ja zdjac wpisz /akcesoria" on inventory click:     if "%inventory name of player's current inventory%" is "&7&lAKCESORIA":         cancel event         if "%slot%" is "0":             if {tarcza::%Player%} is set:                 play raw sound "mob.horse.armor" at player with pitch 0 volume 1                 give player {tarcza::%Player%}                 delete {tarcza::%Player%}                 delete {tarcza.def::%Player%}                 delete {tarcza.blok::%Player%}         if "%slot%" is "1":             if {rekawica::%Player%} is set:                 play raw sound "mob.horse.armor" at player with pitch 0 volume 1                 give player {rekawica::%Player%}                 delete {rekawica::%Player%}                 delete {rekawica.dmg::%Player%}                 delete {rekawica.kryt::%Player%}         if "%slot%" is "2":             if {pierscien::%Player%} is set:                 play raw sound "mob.horse.armor" at player with pitch 0 volume 1                 give player {pierscien::%Player%}                 delete {pierscien::%Player%}                 delete {pierscien.speed::%Player%}                 delete {pierscien.zycie::%Player%}         if "%slot%" is "3":             if {kolczyki::%Player%} is set:                 play raw sound "mob.horse.armor" at player with pitch 0 volume 1                 give player {kolczyki::%Player%}                 delete {kolczyki::%Player%}                 delete {kolczyki.odbicie::%player%}                 delete {kolczyki.penetracja::%player%}         if "%slot%" is "4":             if {energia::%Player%} is set:                 play raw sound "mob.horse.armor" at player with pitch 0 volume 1                 give player {energia::%Player%}                 delete {energia::%Player%}                 delete {energia.dmg::%Player%}                 delete {energia.def::%Player%}                 delete {energia.def::%Player%}                 delete {energia.blok::%Player%}                 delete {energia.speed::%Player%}                 delete {energia.kryt::%Player%}         make player execute command "awnreilrhewapihrwapiraopljral;jnki;jenakenrkaenrhlkaerbkliarhbaeilyrhayriharaewlrahbryrbailyhrbarkawnriawhraiawkir"         close player's inventory         wait 1 tick         make player execute command "akcesoria"         wait 3 ticks         loop all items in player's inventory:             if "%name of loop-item%" contains "&r":                 delete loop-item on damage:     victim is player:         if {kolczyki.odbicie::%victim%} is set:             chance of {kolczyki.odbicie::%victim%}%:                 damage attacker by damage * 0.75         if {tarcza::%victim%} is set:             set {_d} to damage * {tarcza.def::%victim%} / 100             set damage to damage - {_d}             attacker is player:                 set {_chance} to {tarcza.blok::%victim%}                 if {kolczyki.penetracja::%attacker%} is set:                     remove {kolczyki.penetracja::%attacker%} from {_chance}                 chance of {_chance}%:                     set damage to 0                     play raw sound "random.break" at victim with pitch 1 volume 0.3     attacker is player:         if {pierscien.zycie::%attacker%} is set:             set {_dmg} to damage * {pierscien.zycie::%attacker%} / 100             set damage to damage - {_dmg}         if {rekawica::%attacker%} is set:             set {_d} to damage * {rekawica.atak::%attacker%} / 100             set damage to damage + {_d}             chance of {rekawica.kryt::%attacker%}%:                 set damage to damage * 3         if {energia::%attacker%} is set:             set {_d} to damage * {energia.dmg::%attacker%} / 100             set damage to damage + {_d}             chance of {energia.kryt::%attacker%}%:             set damage to damage * 3     if {energia::%victim%} is set:         set {_d} to damage * {energia.def::%victim%} / 100         set damage to damage - {_d}         attacker is player:             set {_chance} to {energia.blok::%victim%}             if {kolczyki.penetracja::%attacker%} is set:                 remove {kolczyki.penetracja::%attacker%} from {_chance}             chance of {_chance}%:                 set damage to 0                 play raw sound "random.break" at victim with pitch 1 volume 0.3 on respawn:     make player execute command "awnreilrhewapihrwapiraopljral;jnki;jenakenrkaenrhlkaerbkliarhbaeilyrhayriharaewlrahbryrbailyhrbarkawnriawhraiawkir" on death:     make player execute command "awnreilrhewapihrwapiraopljral;jnki;jenakenrkaenrhlkaerbkliarhbaeilyrhayriharaewlrahbryrbailyhrbarkawnriawhraiawkir" on join:     make player execute command "awnreilrhewapihrwapiraopljral;jnki;jenakenrkaenrhlkaerbkliarhbaeilyrhayriharaewlrahbryrbailyhrbarkawnriawhraiawkir" on command "awnreilrhewapihrwapiraopljral;jnki;jenakenrkaenrhlkaerbkliarhbaeilyrhayriharaewlrahbryrbailyhrbarkawnriawhraiawkir":     cancel event     set {_spd} to 0.20     set {_hp} to 10     if {pierscien::%Player%} is set:         add {_spd} * {pierscien.speed::%Player%} / 100 to {_spd}         add {pierscien.zycie::%Player%} to {_hp}     if {energia::%Player%} is set:         remove {_spd} * {energia.speed::%Player%} / 100 from {_spd}     set player's walking speed to {_spd} on quit:     make player execute command "awnreilrhewapihrwapiraopljral;jnki;jenakenrkaenrhlkaerbkliarhbaeilyrhayriharaewlrahbryrbailyhrbarkawnriawhraiawkir" command /dajrekawice [] [] [] []:     trigger:         play raw sound "random.levelup" at player with pitch 2 volume 1         send "&8[&3Drop&8]&7 Znalazles &8Rekawice!"         give player minecart named "%coloured arg-4%" with lore "&7AKCESORIA||||&7Atak:&6 +%arg-1%%%||&7Szansa Na Krytyk:&6 %arg-2%%%||&2Wymagany Poziom:&6 %arg-3%" command /dajkolczyki [] [] [] []:     trigger:         play raw sound "random.levelup" at player with pitch 2 volume 1         send "&8[&3Drop&8]&7 Znalazles &8Kolczyki!"         give player gold nugget named "%coloured arg-4%" with lore "&7AKCESORIA||||&7Penetracja Bloku Ciosu:&6 %arg-1%||&7Odbicie Ciosu:&6 %arg-2%%%||&2Wymagany Poziom:&6 %arg-3%" command /dajpierscien [] [] [] []:     trigger:         play raw sound "random.levelup" at player with pitch 2 volume 1         send "&8[&3Drop&8]&7 Znalazles &8Pierscien!"         give player sunflower named "%coloured arg-4%" with lore "&7AKCESORIA||||&7Ujemne Obrazenia:&6 %arg-1%||&7Szybkosc Ruchu:&6 +%arg-2%%%||&2Wymagany Poziom:&6 %arg-3%" command /dajenergie [] [] [] [] [] [] []:     trigger:         play raw sound "random.levelup" at player with pitch 2 volume 1         send "&8[&3Drop&8]&7 Znalazles &8Energie!"         give player redstone torch named "%coloured arg-7%" with lore "&7AKCESORIA||||&7Atak:&6 +%arg-1%%%||&7Zmniejszone Obrazenia:&6 %arg-2%%%||&7Blok Ciosu:&6 %arg-3%%%||&7Szansa Na Krytyk:&6 %arg-4%%%||&7Szybkosc Ruchu:&6 -%arg-5%%%||&2Wymagany Poziom:&6 %arg-6%" command /dajtarcze [] [] [] []:     trigger:         play raw sound "random.levelup" at player with pitch 2 volume 1         send "&8[&3Drop&8]&7 Znalazles &8Tarcze!"         give player item frame named "%coloured arg-4%" with lore "&7AKCESORIA||||&7Zmniejszone Obrazenia:&6 %arg-1%%%||&7Blok Ciosu:&6 %arg-2%%%||&2Wymagany Poziom:&6 %arg-3%"