command /AbilityTest: trigger: set {AbilityTest.%player%} to location 2 meter forward location of player set {AbilityTest2.%player%} to location 2 meter forward location 1 meter right of player set {AbilityTest3.%player%} to location 2 meter forward location 1 meter left of player set {AbilityTest4.%player%} to location 2 meter forward location 2 meter right of player set {AbilityTest5.%player%} to location 2 meter forward location 2 meter left of player set {AbilityTest6.%player%} to location 2 meter forward location of player set {AbilityTest7.%player%} to location 2 meter forward location 1 meter right of player set {AbilityTest8.%player%} to location 2 meter forward location 1 meter left of player set {AbilityTest9.%player%} to location 2 meter forward location 2 meter right of player set {AbilityTest10.%player%} to location 2 meter forward location 2 meter left of player set {AbilityTest11.%player%} to location 2 meter forward location of player set {AbilityTest12.%player%} to location 2 meter forward location 1 meter right of player set {AbilityTest13.%player%} to location 2 meter forward location 1 meter left of player set {AbilityTest14.%player%} to location 2 meter forward location 2 meter right of player set {AbilityTest15.%player%} to location 2 meter forward location 2 meter left of player wait 0.2 second add 1 to {AbilityTest.%player%}'s y-coordinate add 1 to {AbilityTest2.%player%}'s y-coordinate add 1 to {AbilityTest3.%player%}'s y-coordinate add 1 to {AbilityTest4.%player%}'s y-coordinate add 1 to {AbilityTest5.%player%}'s y-coordinate add 2 to {AbilityTest6.%player%}'s y-coordinate add 2 to {AbilityTest7.%player%}'s y-coordinate add 2 to {AbilityTest8.%player%}'s y-coordinate add 2 to {AbilityTest9.%player%}'s y-coordinate add 2 to {AbilityTest10.%player%}'s y-coordinate add 3 to {AbilityTest11.%player%}'s y-coordinate add 3 to {AbilityTest12.%player%}'s y-coordinate add 3 to {AbilityTest13.%player%}'s y-coordinate add 3 to {AbilityTest14.%player%}'s y-coordinate add 3 to {AbilityTest15.%player%}'s y-coordinate if block at {AbilityTest.%player%} is air: set block at {AbilityTest.%player%} to packed ice set {2AbilityTest.%player%} to {AbilityTest.%player%} if block at {AbilityTest2.%player%} is air: set block at {AbilityTest2.%player%} to packed ice set {2AbilityTest2.%player%} to {AbilityTest2.%player%} if block at {AbilityTest3.%player%} is air: set block at {AbilityTest3.%player%} to packed ice set {2AbilityTest3.%player%} to {AbilityTest3.%player%} if block at {AbilityTest4.%player%} is air: set block at {AbilityTest4.%player%} to packed ice set {2AbilityTest4.%player%} to {AbilityTest4.%player%} if block at {AbilityTest5.%player%} is air: set block at {AbilityTest5.%player%} to packed ice set {2AbilityTest5.%player%} to {AbilityTest5.%player%} if block at {AbilityTest6.%player%} is air: set block at {AbilityTest6.%player%} to packed ice set {2AbilityTest6.%player%} to {AbilityTest6.%player%} if block at {AbilityTest7.%player%} is air: set block at {AbilityTest7.%player%} to packed ice set {2AbilityTest7.%player%} to {AbilityTest7.%player%} if block at {AbilityTest8.%player%} is air: set block at {AbilityTest8.%player%} to packed ice set {2AbilityTest8.%player%} to {AbilityTest8.%player%} if block at {AbilityTest9.%player%} is air: set block at {AbilityTest9.%player%} to packed ice set {2AbilityTest9.%player%} to {AbilityTest9.%player%} if block at {AbilityTest10.%player%} is air: set block at {AbilityTest10.%player%} to packed ice set {2AbilityTest10.%player%} to {AbilityTest10.%player%} if block at {AbilityTest11.%player%} is air: set block at {AbilityTest11.%player%} to packed ice set {2AbilityTest11.%player%} to {AbilityTest11.%player%} if block at {AbilityTest12.%player%} is air: set block at {AbilityTest12.%player%} to packed ice set {2AbilityTest12.%player%} to {AbilityTest12.%player%} if block at {AbilityTest13.%player%} is air: set block at {AbilityTest13.%player%} to packed ice set {2AbilityTest13.%player%} to {AbilityTest13.%player%} if block at {AbilityTest14.%player%} is air: set block at {AbilityTest14.%player%} to packed ice set {2AbilityTest14.%player%} to {AbilityTest14.%player%} if block at {AbilityTest15.%player%} is air: set block at {AbilityTest15.%player%} to packed ice set {2AbilityTest15.%player%} to {AbilityTest15.%player%} wait 3 second set block at {2AbilityTest.%player%} to air set block at {2AbilityTest2.%player%} to air set block at {2AbilityTest3.%player%} to air set block at {2AbilityTest4.%player%} to air set block at {2AbilityTest5.%player%} to air set block at {2AbilityTest6.%player%} to air set block at {2AbilityTest7.%player%} to air set block at {2AbilityTest8.%player%} to air set block at {2AbilityTest9.%player%} to air set block at {2AbilityTest10.%player%} to air set block at {2AbilityTest11.%player%} to air set block at {2AbilityTest12.%player%} to air set block at {2AbilityTest13.%player%} to air set block at {2AbilityTest14.%player%} to air set block at {2AbilityTest15.%player%} to air wait 0.1 second set {2AbilityTest.%player%} to "" set {2AbilityTest2.%player%} to "" set {2AbilityTest3.%player%} to "" set {2AbilityTest4.%player%} to "" set {2AbilityTest5.%player%} to "" set {2AbilityTest6.%player%} to "" set {2AbilityTest7.%player%} to "" set {2AbilityTest8.%player%} to "" set {2AbilityTest9.%player%} to "" set {2AbilityTest10.%player%} to "" set {2AbilityTest11.%player%} to "" set {2AbilityTest12.%player%} to "" set {2AbilityTest13.%player%} to "" set {2AbilityTest14.%player%} to "" set {2AbilityTest15.%player%} to ""