on walk on 8:0 or 9:0:     damage player by 0.5 hearts on damage:     victim is player     attacker is zombie     chance of 50%     set {zatrucie.%victim%} to true     send "&6Zostales zatruty!" to victim     send "&cPotrzebujesz bandazu by sie uleczyc." to victim on rightclick with paper:     if name of player's tool is "&a&lBandaz":         if {zatrucie.%player%} is set:             clear {zatrucie.%player%}             cure player             remove paper named "&a&lBandaz" from player             send "&6Uzdrowiles sie."             stop         send "&6Nie jestes zatruty."         stop on break of stone:     chance of 10%     give paper named "&a&lBandaz" to player     send "&6Wykopales bandaz, bedziesz mogl nim sie uleczyc."     stop every 1 second:     loop all players:         if {zatrucie.%loop-player%} is set:             if loop-player is not poisoned:                 poison loop-player             apply slowness 2 to loop-player for 1 seconds