every 0.1 seconds: loop all players: if {botkillanty::%loop-player%} is true: if {idss::%loop-player%} is not set: create a citizen named "&4NieCzituj" at location of loop-player set {idss::%loop-player%} to last created citizen id teleport citizen {idss::%loop-player%} to location 4 blocks behind loop-player hide citizen {idss::%loop-player%} to all players reveal citizen {idss::%loop-player%} to loop-player set {loc::%loop-player%} to location 4 blocks behind loop-player teleport citizen {idss::%loop-player%} to {loc::%loop-player%} set {locc::%loop-player%} to location 3 blocks up citizen {idss::%loop-player%} teleport citizen {idss::%loop-player%} to {locc::%loop-player%} every 3 seconds: loop all players: set {antykill::%loop-player%} to 0 on damage: attacker is a player victim is a player if name of attacker is "&4&lANTYKILLAURA1" or "&4&lANTYKILLAURA2" or "&4&lANTYKILLAURA3" or "&4&lANTYKILLAURA4": cancel event if attacker is player: if victim is citizen: if citizen is {idss::%attacker%}: add 1 to {antykill::%attacker%} if {antykill::%attacker%} is more than 10: add 1 to {killaura::list::gracze} broadcast "&e&m---------------------------------------------------" broadcast "" broadcast "&8[&4AC-NewPVP&8] &aGracz &6%attacker% &azostal zbanowany za &4&lKILLAURE!" broadcast "" broadcast "&e&m----------------------------------------------------" kick attacker due to "Przepraszamy nie chcemy cheaterow na serwerze" ban attacker due to "Przepraszamy nie chcemy cheaterow na serwerze" on citizen left click: if citizen is {idss::%player%}: add 1 to {antykill::%player%} if {antykill::%player%} is more than 7: add 1 to {killaura::list::gracze} broadcast "&e&m---------------------------------------------------" broadcast "" broadcast "&8[&4AC-NewPVP&8] &aGracz &6%player% &azostal zbanowany za &4&lKILLAURE!" broadcast "" broadcast "&e&m---------------------------------------------------" kick player due to "Przepraszamy nie chcemy cheaterow na serwerze" ban player due to "Przepraszamy nie chcemy cheaterow na serwerze" every 120 second: loop all players: set {antykill::%loop-player%} to 0 broadcast "&8&m-------------[&4AntyCheat&8&m]----------------" broadcast "" broadcast "&cAntyCheat zbanowal juz&4: &c%{killaura::list::gracze}% &4graczy" broadcast "&7Obserwuje cie" broadcast "" broadcast "&8&m-------------[&4AntyCheat&8&m]----------------" on disconnect: if {idss::%player%} is set: despawn citizen {idss::%player%} clear {idss::%player%} variables: {logout::%player%} = -1 command /antylogout []: trigger: if arg-1 is not set: if {logout::%player%} = -1 or 0: send "&aNie jestes podczas pvp!" else: send "&cJestes podczas pvp! &7(&c%{logout::%player%}%sek.&7)" on death of player: if {lastattacker::%victim%} is set: execute console command "eco %{lastattacker::%victim%}%" delete {lastattacker::%victim%} on damage: set {lastattacker::%victim%} to "%attacker%" on join: delete {lastattacker::%player%} on quit: delete {lastattacker::%player%} every second: loop all players: if {logout::%loop-player%} = 0: remove 1 from {logout::%loop-player%} #Odejmuje 1 zeby nic sie nie bugowalo. set action bar of loop-player to "&4&lANTYLOGOUT &7(&a0sek.&7)" send "&aWalka zostala zakonczona! &aMozesz sie wylogowac!" to loop-player set {botkillanty::%loop-player%} to false despawn citizen {idss::%loop-player%} clear {idss::%loop-player%} if {logout::%loop-player%} > 0: set action bar of loop-player to "&4&lANTYLOGOUT &7(&c%{logout::%loop-player%}%.&k00&csek&7)" remove 1 from {logout::%loop-player%} on damage: if attacker is victim: stop if attacker is player: if victim is player: set action bar of victim to "&4&lANTYLOGOUT &7(&c20.&k00&csek&7)" if {logout::%victim%} < 0: send "&cWalka zostala rozpoczeta! &cNie mozesz sie wylogowac!" to victim set {botkillanty::%attacker%} to true set {botkillanty::%victim%} to true hide citizen {idss::%attacker%} to all players reveal citizen {idss::%attacker%} to attacker set {logout::%victim%} to 20 if {logout::%attacker%} < 0: send "&cWalka zostala rozpoczeta! &cNie mozesz sie wylogowac!" to attacker set {botkillanty::%attacker%} to true set {botkillanty::%victim%} to true hide citizen {idss::%victim%} to all players reveal citizen {idss::%victim%} to victim set {logout::%attacker%} to 20 on death: set {logout::%player%} to -1 despawn citizen {idss::%player%} on quit: if {logout::%player%} > 0: kill player broadcast "&cGracz &c%player% &cwylogowal sie podczas walki!" set {logout::%player%} to -1 despawn citizen {idss::%player%} else: stop on command: if {logout::%player%} > 0: if command is "spawn" or "lobby": cancel event send "&4Blad: &cTa komenda jest zablokowana podczas pvp!" on join: set {logout::%player%} to -1 command /zglos []: aliases: cheater, cheat, helpop trigger: arg 1 is set: if {zgloszono::%player-arg%} is true: send "&cTen gracz jest juz zgloszony!" stop send "&8[&4NewPVP-AntyCheat&8] &aGracz zostanie 3 krotnie sprawdzony przez &4AntyCheata. &cDziekujemy za zgloszenie!" add player-arg to {dosprawdzenia::*} set {zgloszono::%player-arg%} to true else: send "&7Poprawne uzycie: &c/zglos " every 1 second: loop all players: if loop-player has permission "lataj.xd": allow fly for loop-player stop loop {dosprawdzenia::*}: loop (size of {dosprawdzenia::*}) times: set {_location} to location of loop-value push loop-value backwards at speed 1.0 wait 0.5 seconds if location of loop-value is {_location}: broadcast "" broadcast "&8[&4NewPVP-AntyCheat&8] &aGracz %loop-value% zostal zbanowany za uzywanie NoKnock'a!" broadcast "" kick loop-value due to "Spierdalaj XD. Cheaterow nie przyjmujemy" execute server command "ban %loop-value%" every 3 seconds: loop {dosprawdzenia::*}: loop (size of {dosprawdzenia::*}) times: set {zgloszono::%loop-value%} to false remove loop-value from {dosprawdzenia::*} on damage: attacker is player victim is player if distance between attacker and victim is bigger than 5.9: loop {dosprawdzenia::*}: loop (size of {dosprawdzenia::*}) times: if attacker is loop-value: broadcast "" broadcast "&8[&4NewPVP-AntyCheat&8] &aGracz %loop-value% zostal zbanowany za uzywanie Skryptow!" broadcast "" kick attacker due to "Spierdalaj XD. Cheaterow nie przyjmujemy" ban attacker due to "Spierdalaj XD. Cheaterow nie przyjmujemy" command /usunzgloszenia: permission: adm.d trigger: loop all players: clear {zgloszono::%loop-player%} send "&aWyczyszczono zgloszenia"