variables: {ilosc::graczy} = 0 {start::event} = 0 {dolacz::event} = 0 command /event []: permission: bebol.sk permission message: &4Nie masz dostepu do tej komendy! trigger: if arg 1 is "start": set {start::event} to 1 set {dolacz::event} to 1 broadcast "&6&lEvent &c&l>> &eEvent wystartuje za 30 sekund!" wait 25 second set {dolacz::event} to 0 broadcast "&6&lEvent &c&l>> &eDolaczanie do eventu zostalo zablokowane!" wait 2 second broadcast "&6&lEvent &c&l>> &eEvent wystartuje za 3 sekundy!" wait second broadcast "&6&lEvent &c&l>> &eEvent wystartuje za 2 sekundy!" wait second broadcast "&6&lEvent &c&l>> &eEvent wystartuje za 1 sekunde!" wait second if {ilosc::graczy} is between 5 and 60: broadcast "&6&lEvent &c&l>> &eSTART!" else: broadcast "&6&lEvent &c&l>> &eEvent nie mogl sie odbyc, pozniewaz zglosilo sie tylko &c%{ilosc::graczy}% &egraczy!" set {ilosc::graczy} to 0 set {start::event} to 0 command /dolacz: trigger: if {start::event} is 1: if {dolacz::event} is 1: execute player command "warp test" if {start::event} is 0: send "&6&lEvent &c&l>> &4Nie ma teraz eventu, lub event juz wystartowal!" stop if {dolacz::event} is 0: send "&6&lEvent &c&l>> &4Nie ma teraz eventu, lub event juz wystartowal!" on region enter: wait 1 tick if "%region at player%" contains "test": add 1 to {ilosc::graczy} broadcast "&6&lEvent &c&l>> &eGracz %player% dolaczyl do eventu! &c[%{ilosc::graczy}%/60]" on region leave: player is in region "test": remove 1 from {ilosc::graczy} broadcast "&6&lEvent &c&l>> &eGracz %player% opuszcza event! &c[%{ilosc::graczy}%/60]"