variables: {drop.%player%} = 1 on break of stone: if {drop.%player%} = 1: chance of 35%: drop a random number between 1 and 3 of diamond chance of 35%: drop a random number between 1 and 3 of coal chance of 35%: drop a random number between 1 and 3 of gold ingot chance of 35%: drop a random number between 1 and 3 of iron ingot chance of 35%: drop a random number between 1 and 3 of emerald chance of 35%: drop a random number between 1 and 3 of redstone chance of 35%: drop a random number between 1 and 3 of lapis lazuli chance of 35%: drop a random number between 1 and 3 of obsidian chance of 35%: drop a random number between 1 and 3 of bookshelf chance of 35%: drop a random number between 1 and 3 of cooked porkchop on break of stone: if {drop.%player%} = 0: stop on break of any ore: if {drop.%player%} = 1: cancel event send " &3» &7Materialy wypadaja tylko z &7&lStone" set block to stone on break of any ore: if {drop.%player%} = 0: stop command /drop []: trigger: if arg 1 is "on": set {drop.%player%} to 1 send " &3» &aWlaczyles &7drop z &3&lStone" to player if arg 1 is "off": set {drop.%player%} to 0 send " &3» &cWylaczyles &7drop z &3&lStone" to player if arg 1 is not set: send " &aAby wylaczyc drop wpisz &3/drop off" to player send " &aAby wlaczyc drop wpisz &3/drop on" to player send "&e(&3 - &e) &3&m &e (&3 - &e)" to player