variables: {logout::%player%} = -1 command /antylogout []: trigger: if arg-1 is not set: if {logout::%player%} = -1 or 0: send "&aNie jestes podczas pvp!" else: send "&cJestes podczas pvp! &7(&c%{logout::%player%}%sek.&7)" on death of player: if {lastattacker::%victim%} is set: delete {lastattacker::%victim%} on damage of player: set {lastattacker::%victim%} to "%attacker%" on join: delete {lastattacker::%player%} on quit: delete {lastattacker::%player%} every second: loop all players: if {logout::%loop-player%} = 0: remove 1 from {logout::%loop-player%} #Odejmuje 1 zeby nic sie nie bugowalo. set action bar of loop-player to "&4&lANTYLOGOUT &7(&a0sek.&7)" send "&7Walka zostala zakonczona! &aMozesz sie wylogowac!" to loop-player if {logout::%loop-player%} > 0: set action bar of loop-player to "&4&lANTYLOGOUT &7(&c%{logout::%loop-player%}%.&k00&csek&7)" remove 1 from {logout::%loop-player%} on damage of player: if attacker is victim: stop if attacker is player: if victim is player: set action bar of victim to "&4&lANTYLOGOUT &7(&c20.&k00&csek&7)" if {logout::%victim%} < 0: send "&7Walka zostala rozpoczeta! &cNie mozesz sie wylogowac!" to victim set {logout::%victim%} to 20 on death of player: set {logout::%player%} to -1 on quit: if {logout::%player%} > 0: kill player broadcast "&7Gracz &c%player% &7wylogowal sie podczas walki!" set {logout::%player%} to -1 else: stop on command: if {logout::%player%} > 0: if command is "spawn" or "lobby" or "tepuje": cancel event send "&cBlad: &7Ta komenda jest zablokowana podczas pvp!"