on join: add "%player%" to {allplayers::*} on quit: remove "%player%" from {allplayers::*} command /gracze: trigger: set {_all} to size of {allplayers::*} open chest with 5 rows named "Lista graczy" to the player loop {_all} times: loop {allplayers::*}: add 1 to {_s} format slot {_s}-1 of sign named "%loop-index%" to be unstealable if loop-integer = 45: exit loop kick player due to "internal exception java.io.ioexception%nl%&4Error: &cza duzo graczy" # postaram siÄ™ to poprawic w nastepnym updacie stop stop stop