variables: {efekty.plomien} = false on any movement: if {efekty.plomien} is true: spawn 5 of particle flame offset by 0.5, 0.5, 0.5 at player every 1 second: loop all players: if boots of loop-player is leather boots named "&b&lEfekt: &c&lPlomyk": if {efekty.plomien} is false: set {efekty.plomien} to true stop every 1 second: loop all players: if boots of loop-player is not leather boots named "&b&lEfekt: &c&lPlomyk": if {efekty.plomien} is true: set {efekty.plomien} to false stop