command /slender [] [] []: trigger: arg 1 is not set: send "&8&l&m----- &8&l( ** &5&lSlender &8&l** ) &8&l&m-----" send "&5/slender join - &aDolaczanie do areny" send "&5/slender leave - &aWychodzenie z areny" send "&5/slender sklep - &aOtwieranie zakupow" if player has permission "slender.admin": send "&c/slender create - Tworzy arene" send "&c/slender delete - Usuwa arene" send "&c/slender spawn - Ustawia spawn Slender'a lub Human's" send "&c/slender spawnkartki - Ustawiasz w twoim miejscu spawn kartki" send "&c/slender kartki - Ustawiasz ilosc kartek na arenie" send "&5&lSlender&f&lMAN &aMode by &b_JaNeK1337_ &6Version 1 BETA" arg 1 is "create": arg 2 is set: if {slender::arena::%arg 2%} is set: send "&cTaka arena juz istnieje!" else: send "&5&lSlender &f&l-> &aArena zostala stworzona!" set {slender::arena::%arg 2%} to true add arg 2 to {slender::list::*} set {slender::kartki::%arg 2%} to 5 arg 1 is "delete": arg 2 is set: if {slender::arena::%arg 2%} is set: send "&5&lSlender &f&l-> &aArena zostala usunieta!" set {slender::arena::%arg 2%} to false remove arg 2 from {slender::list::*} set {slender::kartki::%arg 2%} to 0 arg 1 is "spawn": arg 2 is set: arg 3 is "slender": send "&5&lSlender &f&l-> &aSpawn Slendera na Arenie %arg 2% zostal stworzony!" set {slender::spawn::%arg 2%} to location of player arg 3 is "humans": send "&5&lSlender &f&l-> &aSpawn Humansow na Arenie %arg 2% zostal stworzony!" set {humans::spawn::%arg 2%} to location of player arg 1 is "spawnkartki": arg 2 is set: arg 3 is set: if {slender::arena::%arg 2%} is set: send "&aSpawn kartki zostal stworzony %arg 3%/%{slender::kartki::%arg 2%}%" set {slender::arena::%arg 2%::%arg 3%} to location of player arg 1 is "kartki": arg 2 is set: arg 3 is set: if {slender::arena::%arg 2%} is set: send "&5&lSlender &f&l-> &aUstawiles ilosc kartek na %arg 3%" set {slender::kartki::%arg 2%} to arg 3 arg 1 is "join": arg 2 is set: if {slender::arena::%arg 2%} is set: add player to {slender::gracze::*} add 1 to {slender::%arg 2%} set {aktualnie::grana::slender} to arg 2 loop all players: loop {slender::gracze::*}: send "&5&lSlender &f&l-> &aGracz %loop-player% dolaczyl do areny &9(%{slender::%arg 2%}%/10)" to loop-players if {slender::%arg 2%} is more than 1: send "&eWybieranie losowego gracza na SlenderMana" to loop-players add loop-players to {losowanie::*} set {slenderman::*} to random element out of {losowanie::*} send "&5Tym razem gracz %{slenderman::*}% zostal SlenderManem !" to loop-players remove {slenderman::*} from {slender::gracze::*} teleport loop-player to {humans::spawn::%{aktualnie::grana::slender}%} teleport {slenderman::*} to {slender::spawn::%{aktualnie::grana::slender}%} send "&5Gra sie rozpoczyna!" to loop-players add 1 wood sword to loop-player add 1 stick named "&eLatarka" to loop-players add 1 compass to loop-player set {slender::licznik::%{aktualnie::grana::slender}%} to 300 add {slender::%{aktualnie::grana::slender}%} to {pozostali::gracze} apply blindness 1 to loop-player for 99999 seconds add {slender::%arg 2%} to {zywi::slender::%{aktualnie::grana::slender}%} clear {slender::%arg 2%} if loop-player is in {slenderman::*}: add 1 wood sword to loop-player add 1 eye of ender named "&dTeleport do losowego gracza" to loop-players add 1 ice named "&dPrzestraszenie" to loop-player every 10 tick: loop all players: loop {slender::gracze::*}: display board named "&5&lSlender" to loop-player make score "&aCzas do konca:" in board of loop-player to {slender::licznik::%{aktualnie::grana::slender}%} make score "&aGracze Zywi:" in board of loop-player to {zywi::slender::%{aktualnie::grana::slender}%} make score "&aKartki:" in board of loop-player to {kartki::slender::%{aktualnie::grana::slender}%} make score "&aNie zywi:" in board of loop-player to {niezywi::slender::%{aktualnie::grana::slender}%} move display of loop-player to sidebar loop all players: loop {slenderman::*}: display board named "&5&lSlender" to loop-player make score "&aCzas do konca:" in board of loop-player to {slender::licznik::%{aktualnie::grana::slender}%} make score "&aGracze Zywi:" in board of loop-player to {zywi::slender::%{aktualnie::grana::slender}%} make score "&aKartki:" in board of loop-player to {kartki::slender::%{aktualnie::grana::slender}%} make score "&aPorwani:" in board of loop-player to {porwani::slender::%{atkualnie::grana::slender}%} move display of loop-player to sidebar on death of player: victim is player attacker is player if victim is in {slenderman::*}: add 15 to {slender::licznik::%{aktualnie::grana::slender}%} loop all players: loop {slender::gracze::*}: send "&5&lSlenderMan zostal zabity &a[+15 sekund do konca gry]" to loop-players wait 3 second loop all players: loop {slenderman::*}: teleport loop-player to {slender::spawn::%{aktualnie::grana::slender}%} add 1 wood sword to loop-player add 1 eye of ender named "&dTeleport do losowego gracza" to loop-player add 1 ice named "&dPrzestraszenie" to loop-player on rightclick with eye of ender: if player's tool is eye of ender named "&dTeleport do losowego gracza": set {teleport} to random element out of {slender::gracze::*} send "&dWylosowany gracz: %{teleport}%" teleport player to {teleport} on death of player: if attacker is player: if victim is player: loop all players: loop {slender::gracze::*}: send "&5&lGracz %victim% zostal porwany przez SlenderMana!" to loop-player remove 1 from {zywi::slender::%{aktualnie::grana::slender}%} add 1 to {niezywi::slender::%{aktualnie::grana::slender}%} on pick up of paper: cancel event add 1 to {kartki::slender::%{aktualnie::grana::slender}%} loop all players: loop {slender::gracze::*}: send "&5&lGracz %loop-player% znalazl kartke!" to loop-players if {spawn1} is 0: add 1 to {spawn1} if {spawn1} is 1: add 1 to {spawn1} if {spawn1} is 2: add 1 to {spawn1} if {spawn1} is 3: add 1 to {spawn1} if {spawn1} is 4: loop all players: loop {slender::gracze::*}: send "&cKoniec gry! Wygraliscie przezyliscie atak SlenderMana!" to loop-player teleport loop-player to {spawn} clear the loop-player's inventory clear {slenderman::*} clear {slender::gracze::*} clear {slender::licznik::%{aktualnie::grana::slender}%} clear {zywi::slender::%{aktualnie::grana::slender}%} clear {kartki::slender::%{aktualnie::grana::slender}%} clear {porwani::slender::%{atkualnie::grana::slender}%} clear {aktualnie::grana::slender} loop {slenderman::*}: send "&cKoniec gry! przegrales!" to loop-player teleport loop-player to {spawn} clear the loop-player's inventory clear {slenderman::*} clear {slender::gracze::*} clear {slender::licznik::%{aktualnie::grana::slender}%} clear {zywi::slender::%{aktualnie::grana::slender}%} clear {kartki::slender::%{aktualnie::grana::slender}%} clear {porwani::slender::%{atkualnie::grana::slender}%} clear {aktualnie::grana::slender} every 1 second: if {spawn1} is 0: drop 1 paper at {slender::arena::%{aktualnie::grana::slender}%::1} if {spawn1} is 1: drop 1 paper at {slender::arena::%{aktualnie::grana::slender}%::2} if {spawn1} is 2: drop 1 paper at {slender::arena::%{aktualnie::grana::slender}%::3} if {spawn1} is 3: drop 1 paper at {slender::arena::%{aktualnie::grana::slender}%::4} if {spawn1} is 4: drop 1 paper at {slender::arena::%{aktualnie::grana::slender}%::5} every 1 second: if {slender::licznik::%{aktualnie::grana::slender}%} is more than 0: remove 1 from {slender::licznik::%{aktualnie::grana::slender}%} if {slender::licznik::%{aktualnie::grana::slender}%} is 0: loop all players: loop {slender::gracze::*}: send "&cKoniec gry! Wygraliscie przezyliscie atak SlenderMana!" to loop-player teleport loop-player to {spawn} clear the loop-player's inventory clear {slenderman::*} clear {slender::gracze::*} clear {slender::licznik::%{aktualnie::grana::slender}%} clear {zywi::slender::%{aktualnie::grana::slender}%} clear {kartki::slender::%{aktualnie::grana::slender}%} clear {porwani::slender::%{atkualnie::grana::slender}%} clear {aktualnie::grana::slender} loop {slenderman::*}: send "&cKoniec gry! przegrales!" to loop-player teleport loop-player to {spawn} clear the loop-player's inventory clear {slenderman::*} clear {slender::gracze::*} clear {slender::licznik::%{aktualnie::grana::slender}%} clear {zywi::slender::%{aktualnie::grana::slender}%} clear {kartki::slender::%{aktualnie::grana::slender}%} clear {porwani::slender::%{atkualnie::grana::slender}%} clear {aktualnie::grana::slender}