on join: set {antylogout::status::%player%} to 0 on quit: if {antylogout::status::%player%} is greater than 0: kill the player add 1000 to {antylogout::lastattacker::%player%} account on death of player: add 1000 to attacker's account on damage of player: if attacker is a player: set {antylogout::status::%attacker%} to 25 set {antylogout::status::%victim%} to 25 set {antylogout::lastattacker::%victim%} to %attacker% set {antylogout::lastattacker::%attacker%} to %victim% every 1 second: loop all players: if {antylogout::status::%player%} is greater than 0: display "&cANTY-LOGOUT (%{antylogout::status::%player%}% sec.)" on bossbar with 4*{antylogout::status::%player%} percent by 1 seconds for player set {antylogout::status::%attacker%} to {antylogout::status::%attacker%}-1