variables: {poziomek.%player%} = 1 {expo.%player%} = 0 {wymagania.%player%} = 250 on chat: set {_message} to "&8(&2Lvl. %{level.%player%}%&8) &f%display name of player%&8: &a%colored message%" if player has permission "chat.admin": set {_message} to "&8(&2Lvl. %{poziomek.%player%}%&8) &c%display name of player%&8: &c%colored message%" else if player has permission "chat.moderator": set {_message} to "&8(&2Lvl. %{poziomek.%player%}%&8) &2%display name of player%&8: &%colored message%" set message format to {_message} on death of zombie: if attacker is a player: set {_p} to attacker parsed as player add 30 to {expo.%{_p}%} if {wymagania.%{_p}%} is larger than 250: if {level.%{_p}%} is 1: send "&8> &aAwansowales na 2 poziom!" to player if display name of victim is "&fZombie &6(Poziom 1)": add 10 to {expo.%attacker%} command /poziom: aliases: /lvl, /exp, /dolvl, /level executable by: player trigger: set {_next} to {wymagania.%player%} - {expo.%player%} parsed as integer set {_exp} to {expo.%player%} parsed as integer send "&m&l(---)&r &m&l----------&r &m&l(---)" to player send " &2Twoj Poziom: &a%{poziomek.%player%}%" to player send " &2Do kolejnego poziomu zostalo ci &a%{_exp}%/%{_next}%" to player send "&m&l(---)&r &m&l----------&r &m&l(---)" to player