on death: if attacker has permissionn "group.xd": if victim has permission "group.dx": add 1 to {zabojstwaxd::*} open chest with 1 row named "GRUPY" to attacker format slot 0 of player with 1 of stone named "XD" with lore "ZABOJSTWA: {zabojstwa::*}" to be unstealable #Jak nie zadziala ta zmienna to daj zmien na %{zabojstwa::*}%