variables: {zabiciamobow.TytanowyGolem.%player%} = false {ilosczabitychmobow.TytanowyGolem.%player%} = 0 {maxzabiciamobow.TytanowyGolem.%player%} = 50 {spawn::dungeon} = 0 command /dungeonspawn: trigger: if player has permissions "dungeon.spawn": set {spawn::dungeon} to location of player send "&aPomyslnie ustawiles spawn na dungeonie!" on rightclick on beacon: cancel event if player's tool is ghast_tear named "&b&lKlucz Golema": wait 1 seconds teleport player to {spawn::dungeon} set {_zabiciamobow.TytanowyGolem.%player%} to true send "&4%player% teleportowal sie do zelaznego dungeonu!" to all players send "&2Zabij 50 golemow, aby dostac siÄ™ dalej!" to player stop on death: if attacker is player: if victim is iron golem: if {_zabiciamobow.TytanowyGolem.%player%} is true: if name of victim is "&6Lvl. &646. &4Tytanowy Olbrzym": add 1 to {_ilosczabitychmobow.TytanowyGolem.%player%} send "&7&l[&8Tytanowy Dungeon&7&l] &2Zabiles juz: &2%{_ilosczabitychmobow.TytanowyGolem.%player%}%&7/&b&l50 &2Golemow." to attacker if {_ilosczabitychmobow.TytanowyGolem.%player%} is 50: set {_ilosczabitychmobow.TytanowyGolem.%player%} to 0 execute console command "/mvtp %attacker% dungeon" stop on death of player: if {_ilosczabitychmobow.TytanowyGolem.%player%} is greater than 0: set {_zabiciamobow.TytanowyGolem.%player%} to 0 if {_zabiciamobow.TytanowyGolem.%player%} is true: set {_zabiciamobow.TytanowyGolem.%player%} to false stop on quit: set {_zabiciamobow.TytanowyGolem.%player%} to 0 set {_zabiciamobow.TytanowyGolem.%player%} to false stop