options: nazwa patyka: &2Patyk! permission: patyk.nadaj command /dajpatyk : aliases: nadajpatyk, patyk usage: &7/dajpatyk [gracz] permission: {@permission} permission message: &cBrak permisji! trigger: if arg 1 is not set: give stick named "{@nazwa patyka}" to player send "&aDostałeś {@nazwa patyka}" to player else: if arg 1 is not player: send "&cNie znaleziono gracza!" to player else: give stick named "{@nazwa patyka}" to arg 1 send "&aDostałeś {@nazwa przedmiotu}" to arg 1 on right click: if player's tool is stick named "{@nazwa przedmiotu}": add 1 to {uzycia::%player%} if {uzycia::%player%} >= 10: remove 1 stick named "{@nazwa przedmiotu}" set {uzycia::%player%} to 0 else: set {patyk::%projectile%} to 1 on shoot: if projectile is egg: if {patyk::%projectile%} is 1: create a fake explosion set {patyk::%projectile%} to 0 on projectile hit: if projectile is egg: if {patyk::%projectile%} is 1: set {_a} to location of projectile loop blocks in radius 2 around {_a}: if loop-blocks is air: set loop-blocks to cobweb wait 5 seconds loop blocks in radius 2 around {_a}: if loop-blocks is cobweb: set loop-blocks to air wait 0.2 second