variables: {quest::questy::%player%} = 0 {misje::questy::%player%} = 0 on first join: set {questy::questy::%player%} to 0 set {misje::questy::%player%} to 0 command /q []: trigger: if arg is "1": if {questy::questy::%player%} is 0: if {misje::questy::%player%} is 0: send "&2[&eCzas cos zjesc&2] - &6Slyszalem ze jestes nowy. Na dobry poczatek zabij 20 swin." wait 10 seconds set {misje::questy::%player%} to 1 if {misje::questy::%player%} is 1: send "&6&k;; &czabij 20 swin &6&k;;" if arg is "2": if {questy::questy::%player%} is 1: send "&8[&3Drwal&8] - &5Prosze pomoz mi zebrac 64 drewno na opal, wynagrodze cie za pomoc." if arg is "zakoncz" or "z": if {questy::questy::%player%} is 0: if player has 20 319: send "&2[&eCzas cos zjesc&2] - &2Wielkie dzieki za pomoc! W nagrode masz troche chleba!" give 10 bread to the player remove 20 319 from player add 1 to {questy::questy::%player%} else: send "&cNie zabiles wystarczajaco duzo zwierzat! &2Potrzebna ilosc: 20" if {questy::questy::%player%} is 1: if player has 64 log: send "&8[&3Drwal&8] - &2Wielkie dzieki za pomoc! W nagrode masz moja siekiere." give 1 iron axe to the player add 1 to {questy::questy::%player%} remove 64 log from player else: send "&cNie masz wystarczajaco duzo drewna! &2Potrzebna ilosc: 64" command /unq: permission: q.* trigger: set {questy::questy::%player%} to 0 set {misje::questy::%player%} to 0