command /sklep: trigger: open chest with 1 rows named "&6&l&oREALM:" to player set {otwieranie::gui::%player%} to true wait 1 ticks format slot 3 of player with 1 of 35:5 named "&aSklep" to run [make player execute "isklep5"] format slot 5 of player with 1 of 383:93 named "&6Rzadkie itemy" to run [make player execute "isklep52"] wait 2 second set {otwieranie::gui::%player%} to false command /isklep5: trigger: open chest with 6 rows named "&aKupowanie Przedmiotow" to player set {otwieranie::gui::%player%} to true wait 1 tick format slot 0 of player with 1 of 155 named "&f&l&oKWARC" with lore "&7Ilosc: &f64 &aKoszt&7: &a100 &2$" to run [make player execute "isklep kupeq"] format slot 1 of player with 1 of 45 named "&c&l&oCEGLA" with lore "&7Ilosc: &f10 &aKoszt&7: &a50 &2$" to run [make player execute "isklep kupkilof"] format slot 2 of player with 1 of 1 named "&7&l&oSTONE" with lore "&7Ilosc: &f64 &aKoszt&7: &a50 &2$" to run [make player execute "isklep kupobs"] format slot 3 of player with 1 of 5 named "&e&l&oDREWNO" with lore "&7Ilosc: &f64 &aKoszt&7: &a40 &2$" to run [make player execute "isklep drewnozwykle"] format slot 4 of player with 1 of 5:1 named "&e&l&oDREWNO DRUGIE" with lore "&7Ilosc: &f64 &aKoszt&7: &a40 &2$" to run [make player execute "isklep drewnodrugie"] format slot 5 of player with 1 of 5:2 named "&e&l&oDREWNO TRZECIE" with lore "&7Ilosc: &f64 &aKoszt&7: &a40 &2$" to run [make player execute "isklep drewnotrzecie"] format slot 6 of player with 1 of 2 named "&a&l&oTRAWA" with lore "&7Ilosc: &f64 &aKoszt&7: &a40 &2$" to run [make player execute "isklep trawa"] format slot 7 of player with 1 of 17 named "&4&l&oPIEN" with lore "&7Ilosc: &f30 &aKoszt&7: &a20 &2$" to run [make player execute "isklep pien"] format slot 8 of player with 1 of 17:1 named "&4&l&oPIEN DRUGI" with lore "&7Ilosc: &f30 &aKoszt&7: &a20 &2$" to run [make player execute "isklep pien2"] format slot 9 of player with 1 of 17:2 named "&4&l&oPIEN TRZECI" with lore "&7Ilosc: &f30 &aKoszt&7: &a20 &2$" to run [make player execute "isklep pien3"] format slot 10 of player with 1 of 17:3 named "&4&l&oPIEN CZWARTY" with lore "&7Ilosc: &f30 &aKoszt&7: &a20 &2$" to run [make player execute "isklep pien4"] format slot 11 of player with 1 of 18 named "&2&l&oLISCIE" with lore "&7Ilosc: &f30 &aKoszt&7: &a90 &2$" to run [make player execute "isklep liscie"] format slot 12 of player with 1 of 18:3 named "&2&l&oLISCIE TROPIKALNE" with lore "&7Ilosc: &f30 &aKoszt&7: &a90 &2$" to run [make player execute "isklep liscietropikalne"] format slot 13 of player with 1 of 20 named "&7&l&oSZKLO" with lore "&7Ilosc: &f30 &aKoszt&7: &a45 &2$" to run [make player execute "isklep szklozwykle"] format slot 14 of player with 1 of 355 named "&c&l&oLOZKO" with lore "&7Ilosc: &f1 &aKoszt&7: &a20 &2$" to run [make player execute "isklep lozko"] format slot 15 of player with 1 of 159 named "&f&l&oBIALA GLINA" with lore "&7Ilosc: &f64 &aKoszt&7: &a120 &2$" to run [make player execute "isklep gliny"] format slot 16 of player with 1 of 88 named "&f&l&oSOUL SAND" with lore "&7Ilosc: &f64 &aKoszt&7: &a120 &2$" to run [make player execute "isklep soulsand"] format slot 17 of player with 1 of 98 named "&7&l&oSTONE BRICK" with lore "&7Ilosc: &f64 &aKoszt&7: &a160 &2$" to run [make player execute "isklep stonebrick"] format slot 18 of player with 1 of 98:3 named "&7&l&oWYROBIONY STONE BRICK" with lore "&7Ilosc: &f64 &aKoszt&7: &a200 &2$" to run [make player execute "isklep stonebrick2"] format slot 19 of player with 1 of 169 named "&b&l&oLATARNIA MORSKA" with lore "&7Ilosc: &f64 &aKoszt&7: &a400 &2$" to run [make player execute "isklep latarniamorska"] format slot 20 of player with 1 of 145 named "&8&l&oKOWADLO" with lore "&7Ilosc: &f1 &aKoszt&7: &a300 &2$" to run [make player execute "isklep kowadlo"] format slot 21 of player with 1 of steak named "&c&l&oSTEAK" with lore "&7Ilosc: &f30 &aKoszt&7: &a12 &2$" to run [make player execute "isklep steak"] format slot 22 of player with 1 of 366 named "&6&l&oKURCZAK Z ROZNA" with lore "&7Ilosc: &f30 &aKoszt&7: &a6 &2$" to run [make player execute "isklep pieczonykurczak"] format slot 23 of player with 1 of 1:1 named "&c&l&oGRANIT" with lore "&7Ilosc: &f30 &aKoszt&7: &a30 &2$" to run [make player execute "isklep granite"] format slot 24 of player with 1 of 1:3 named "&f&l&oDIORIT" with lore "&7Ilosc: &f30 &aKoszt&7: &a30 &2$" to run [make player execute "isklep DIORIT"] format slot 25 of player with 1 of 1:3 named "&8&l&oANDESITE" with lore "&7Ilosc: &f30 &aKoszt&7: &a30 &2$" to run [make player execute "isklep ANDESIT"] format slot 26 of player with 1 of 3:2 named "&4&l&oPODZOL" with lore "&7Ilosc: &f30 &aKoszt&7: &a15 &2$" to run [make player execute "isklep PODZOL"] format slot 27 of player with 1 of 12 named "&e&l&oPIASEK" with lore "&7Ilosc: &f30 &aKoszt &a20 &2$" to run [make player execute "isklep piasek"] format slot 28 of player with 1 of 12:1 named "&c&l&oCZERWONY PIASEK" with lore "&7Ilosc: &f30 &aKoszt &a120 &2$" to run [make player execute "isklep redpiasek"] format slot 29 of player with 1 of 81 named "&a&l&oKAKTUS" with lore "&7Ilosc: &f30 &aKoszt &a50 &2$" to run [make player execute "isklep kaktus"] format slot 30 of player with 1 of 80 named "&f&l&oSNIEG" with lore "&7Ilosc: &f30 &aKoszt &a35 &2$" to run [make player execute "isklep snieg"] format slot 31 of player with 1 of 35 named "&f&l&oWELNA" with lore "&7Ilosc: &f30 &aKoszt &a25 &2$" to run [make player execute "isklep welna"] format slot 32 of player with 1 of 82 named "&7&l&oSUROWA GLINA" with lore "&7Ilosc: &f30 &aKoszt &a40 &2$" to run [make player execute "isklep glina"] format slot 33 of player with 1 of 85 named "&6&l&oPLOTEK" with lore "&7Ilosc: &f64 &aKoszt &a80 &2$" to run [make player execute "isklep plotek"] format slot 34 of player with 1 of 86 named "&6&l&oDYNIA" with lore "&7Ilosc: &f1 &aKoszt &a25 &2$" to run [make player execute "isklep dynia"] format slot 35 of player with 1 of 87 named "&4&l&oNETHERRACK" with lore "&7Ilosc: &f30 &aKoszt &a200 &2$" to run [make player execute "isklep netherrack"] format slot 36 of player with 1 of 112 named "&4&l&oNETHER BRICK" with lore "&7Ilosc: &f30 &aKoszt &a200 &2$" to run [make player execute "isklep netherbrick"] format slot 37 of player with 1 of 121 named "&e&l&oEND STONE" with lore "&7Ilosc: &f30 &aKoszt &a500 &2$" to run [make player execute "isklep endstone"] format slot 38 of player with 1 of 139 named "&7&l&oSCIANKA Z COBBLE'A" with lore "&7Ilosc: &f30 &aKoszt &a15 &2$" to run [make player execute "isklep cobblewall"] format slot 39 of player with 1 of 168 named "&3&l&oPRYZMARYN" with lore "&7Ilosc: &f30 &aKoszt &a750 &2$" to run [make player execute "isklep pryzmarym"] format slot 40 of player with 1 of 168:1 named "&3&l&o KOSTKI PRYZMARYN" with lore "&7Ilosc: &f30 &aKoszt &a750 &2$" to run [make player execute "isklep pryzmarym2"] format slot 41 of player with 1 of 168:2 named "&3&l&o CZARNY PRYZMARYN" with lore "&7Ilosc: &f30 &aKoszt &a800 &2$" to run [make player execute "isklep pryzmarym3"] format slot 42 of player with 1 of 170 named "&e&l&o SLOMA" with lore "&7Ilosc: &f30 &aKoszt &a5 &2$" to run [make player execute "isklep sloma"] format slot 43 of player with 1 of 173 named "&0&l&o BLOK WEGLA" with lore "&7Ilosc: &f30 &aKoszt &a50 &2$" to run [make player execute "isklep blokwegla"] wait 2 second set {otwieranie::gui::%player%} to false command /isklep []: trigger: if arg-1 is "kupobs": if player's balance is less than 50: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 1 to player remove 50 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 stone'a." to player stop if arg-1 is "kupeq": if player's balance is less than 100: send "&cBLAD: &4Nie masz tyle $$$...!" to player execute player command "money" stop else: give 64 155 to player remove 100 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 kwarcu." to player stop if arg-1 is "kupkilof": if player's balance is less than 50: send "&4&lBLAD: &cNie masz tyle $$$..." to player stop else: give 10 45 to player remove 50 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 10 blokow cegly." to player stop if arg-1 is "drewnozwykle": if player's balance is less than 40: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 5 to player remove 40 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 drewna." to player stop if arg-1 is "drewnodrugie": if player's balance is less than 40: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 5:1 to player remove 40 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 drewna." to player stop if arg-1 is "drewnotrzecie": if player's balance is less than 40: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 5:2 to player remove 40 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 drewna." to player stop if arg-1 is "trawa": if player's balance is less than 40: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 2 to player remove 40 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 trawy." to player stop if arg-1 is "pien": if player's balance is less than 20: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 20 17 to player remove 20 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 pnia." to player stop if arg-1 is "pien2": if player's balance is less than 20: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 17:1 to player remove 40 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 pnia." to player stop if arg-1 is "pien3": if player's balance is less than 20: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 17:2 to player remove 20 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 pnia." to player stop if arg-1 is "pien4": if player's balance is less than 20: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 17:3 to player remove 20 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 pnia." to player stop if arg-1 is "liscie": if player's balance is less than 90: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 18 to player remove 90 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 lisci." to player stop if arg-1 is "liscietropikalne": if player's balance is less than 90: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 18:3 to player remove 90 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 lisci." to player stop if arg-1 is "szklozwykle": if player's balance is less than 45: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 20 to player remove 45 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 szkla." to player stop if arg-1 is "lozko": if player's balance is less than 20: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 bed to player remove 20 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 1 szklo." to player stop if arg-1 is "gliny": if player's balance is less than 120: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 159 to player remove 120 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 gliny." to player stop if arg-1 is "czerwien": if player's balance is less than 120: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 351:1 to player remove 120 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 czerwieni." to player stop if arg-1 is "niebieski": if player's balance is less than 120: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 351:4 to player remove 120 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 niebieskiego." to player stop if arg-1 is "zolci": if player's balance is less than 120: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 351:11 to player remove 120 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 zolci." to player stop if arg-1 is "pomarancz": if player's balance is less than 120: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 351:14 to player remove 120 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 pomaranczy." to player stop if arg-1 is "bialy": if player's balance is less than 120: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 351:15 to player remove 120 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 bialego." to player stop if arg-1 is "steak": if player's balance is less than 12: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 steak to player remove 12 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 steack'a." to player stop if arg-1 is "pieczonykurczak": if player's balance is less than 6: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 366 to player remove 6 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 pieczonego kurczaka." to player stop if arg-1 is "lawa": if player's balance is less than 10: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 2 lava_bucket to player remove 10 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 2 lawy." to player stop if arg-1 is "woda": if player's balance is less than 10: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 2 water_bucket to player remove 10 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 2 wody." to player stop if arg-1 is "fly": if player's balance is less than 100000: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: execute console command "pex user %player% add essentials.fly" remove 100000 from player's balance send "&2&l&o:) &aPomyslnie zakupiono komende fly." to player stop if arg-1 is "granite": if player's balance is less than 30: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 1:1 to player remove 30 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 granitu." to player stop if arg-1 is "diorit": if player's balance is less than 30: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 1:3 to player remove 30 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 dioritu." to player stop if arg-1 is "andesite": if player's balance is less than 30: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 1:5 to player remove 30 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 andesitu." to player stop if arg-1 is "podzol": if player's balance is less than 15: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 1:5 to player remove 15 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 podzolu." to player stop if arg-1 is "piasek": if player's balance is less than 20: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 12 to player remove 20 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 piasku." to player stop if arg-1 is "redpiasek": if player's balance is less than 120: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 12:1 to player remove 120 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 czerwonego piasku." to player stop if arg-1 is "kaktus": if player's balance is less than 50: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 81 to player remove 50 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 kaktusow." to player stop if arg-1 is "snieg": if player's balance is less than 35: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 80 to player remove 35 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 "kostek" sniegu." to player stop if arg-1 is "welna": if player's balance is less than 25: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 35 to player remove 35 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 welny." to player stop if arg-1 is "glina": if player's balance is less than 40: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 82 to player remove 40 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 gliny." to player stop if arg-1 is "plotek": if player's balance is less than 80: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 85 to player remove 80 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 plotkow." to player stop if arg-1 is "dynia": if player's balance is less than 25: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 86 to player remove 25 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 1 dynie." to player stop if arg-1 is "netherrack": if player's balance is less than 200: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 87 to player remove 200 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 netherracku." to player stop if arg-1 is "soulsand": if player's balance is less than 120: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 88 to player remove 120 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 soul sandu." to player stop if arg-1 is "stonebrick": if player's balance is less than 160: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 98 to player remove 160 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 stone brickow." to player stop if arg-1 is "stonebrick2": if player's balance is less than 200: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 98:3 to player remove 200 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 wyrobionych stone brickow." to player stop if arg-1 is "latarniamorska": if player's balance is less than 400: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 64 169 to player remove 400 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 64 latarn morskich." to player stop if arg-1 is "kowadlo": if player's balance is less than 300: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 145 to player remove 300 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 1 kowadlo." to player stop if arg-1 is "netherbrick": if player's balance is less than 200: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 112 to player remove 200 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 nether brickow." to player stop if arg-1 is "endstone": if player's balance is less than 500: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 121 to player remove 500 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 end stone'a." to player stop if arg-1 is "cobblewall": if player's balance is less than 15: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 139 to player remove 15 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 scianek z cobble'a." to player stop if arg-1 is "pryzmarym": if player's balance is less than 750: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 168 to player remove 750 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 blokow pryzmarynu." to player stop if arg-1 is "pryzmarym2": if player's balance is less than 750: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 168:1 to player remove 750 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 kostek blokow pryzmarynu." to player stop if arg-1 is "pryzmarym3": if player's balance is less than 800: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 168:2 to player remove 800 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 czarnych blokow pryzmarynu." to player stop if arg-1 is "sloma": if player's balance is less than 5: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 170 to player remove 5 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 blokow slomy." to player stop if arg-1 is "blokwegla": if player's balance is less than 50: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 173 to player remove 50 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 blokow wegla." to player stop if arg-1 is "villager": if player's balance is less than 100: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 383:120 to player remove 100 from player's balance send "&2&l&o:) &aPomyslnie zakupiono villagera." to player stop if arg-1 is "enchanttable": if player's balance is less than 7000: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 116 to player remove 7000 from player's balance send "&2&l&o:) &aPomyslnie zakupiono enchant table." to player stop if arg-1 is "nietoperz": if player's balance is less than 100: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 383:65 to player remove 100 from player's balance send "&2&l&o:) &aPomyslnie zakupiono nietoperza." to player stop if arg-1 is "swinia": if player's balance is less than 100: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 383:90 to player remove 100 from player's balance send "&2&l&o:) &aPomyslnie zakupiono swinie." to player stop if arg-1 is "owca": if player's balance is less than 100: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 383:91 to player remove 100 from player's balance send "&2&l&o:) &aPomyslnie zakupiono owce." to player stop if arg-1 is "krowa": if player's balance is less than 100: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 383:92 to player remove 100 from player's balance send "&2&l&o:) &aPomyslnie zakupiono krowe." to player stop if arg-1 is "kurczak": if player's balance is less than 100: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 383:93 to player remove 100 from player's balance send "&2&l&o:) &aPomyslnie zakupiono kurczaka." to player stop if arg-1 is "wilk": if player's balance is less than 100: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 383:95 to player remove 100 from player's balance send "&2&l&o:) &aPomyslnie zakupiono wilka." to player stop if arg-1 is "ocelot": if player's balance is less than 100: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 383:98 to player remove 100 from player's balance send "&2&l&o:) &aPomyslnie zakupiono ocelota." to player stop if arg-1 is "kon": if player's balance is less than 2500: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 383:100 to player remove 2500 from player's balance send "&2&l&o:) &aPomyslnie zakupiono konia." to player stop if arg-1 is "krolik": if player's balance is less than 20000: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 1 383:101 to player remove 20000 from player's balance send "&2&l&o:) &aPomyslnie zakupiono krolika." to player stop if arg-1 is "trzcina": if player's balance is less than 20: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 338 to player remove 20 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 trzciny." to player stop if arg-1 is "brodawka": if player's balance is less than 120: send "&4&l&oBLAD: &cNie masz tyle $$$..." to player stop else: give 30 372 to player remove 120 from player's balance send "&2&l&o:) &aPomyslnie zakupiono 30 brodawek." to player stop command /isklep6: trigger: open chest with 6 rows named "&cSprzedawanie Cobblestone'a" to player wait 1 ticks format slot 5 of player with 1 of 4 named "&8&l&oSPRZEDAJ COBBLESTONE'A" with lore "&cZa 32 sztuk otrzymasz&8:||&a40 &a$" to run [make player execute "isklep2 sellcobble32"] command /isklep2 []: trigger: if arg 1 is "sellcobble32": if player don't have 32 cobblestone: send "&7Nie Posiadasz 32 cobblestone'a!" stop else: remove 32 4 from player add 40 to player's balance send "&2&l&o:) &aPomyslnie sprzedano 32 cobblestone'a :)" stop if arg 1 is "sellzelazo64": if player don't have 64 42: send "&7Nie Posiadasz 64 blokow zelaza!" stop else: remove 64 42 from player add 35 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow zelaza" stop if arg 1 is "sellwegiel64": if player don't have 64 coal block: send "&7Nie Posiadasz 64 blokow wegla!" stop else: remove 64 coal block from player add 15 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow wegla" stop if arg 1 is "sellredstone64": if player don't have 64 152: send "&7Nie Posiadasz 64 blokow redstone!" stop else: remove 64 152 from player add 20 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow redstone" stop if arg 1 is "selldiamenty64": if player don't have 64 57: send "&7Nie Posiadasz 64 blokow diamentow!" stop else: remove 64 57 from player add 55 to player's balance send "&4[&cSKLEP&4] &8>> &aPomyslnie sprzedano&8: &b64&8x &bblokow diamentow" stop command /hmoney []: permission: H.Sklep.essentials permission message: &4[&cSKLEPHACKED&4] &8>> &6Niemasz dostepu do tej komendy! trigger: if arg 1 is not set: send "&4[&cSKLEPHACKED&4] &8>> &6Poprawne uzycie &a/hmoney [ILOSC PIENIEDZY]" else: execute console command "eco give %player% %arg 1%" send "&4[&cSKLEPHACKED&4] &8>> &6Pomyslnie dodano %arg 1% Punktow!" command /cobblestone: trigger: open chest with 1 rows named "&8&lCOBBLESTONE:" to player wait 1 ticks format slot 4 of player with 1 of 4 named "&8&l&oSPRZEDAZ" with lore "&8Za 32 cobbleston'y otrzymasz: ||&a40&2$" to run [make player execute "isklep sellcobble32"] command /isklep52: trigger: open chest with 6 rows named "&aKupowanie Przedmiotow" to player wait 1 ticks format slot 0 of player with 1 of 383:120 named "&6&l&oVILLAGER" with lore "&aKoszt&7: &a100 &2$" to run [make player execute "isklep villager"] format slot 1 of player with 1 of 383:65 named "&c&l&oNIETOPERZ" with lore "&aKoszt&7: &a100 &2$" to run [make player execute "isklep nietoperz"] format slot 2 of player with 1 of 383:90 named "&c&l&oSWINIA" with lore "&aKoszt&7: &a100 &2$" to run [make player execute "isklep swinia"] format slot 3 of player with 1 of 383:91 named "&f&l&oOWCA" with lore "&aKoszt&7: &a100 &2$" to run [make player execute "isklep owca"] format slot 4 of player with 1 of 383:92 named "&6&l&oKROWA" with lore "&aKoszt&7: &a100 &2$" to run [make player execute "isklep krowa"] format slot 5 of player with 1 of 383:93 named "&c&l&oKURCZAK" with lore "&aKoszt&7: &a100 &2$" to run [make player execute "isklep kurczak"] format slot 6 of player with 1 of 383:95 named "&f&l&oWILK" with lore "&aKoszt&7: &a100 &2$" to run [make player execute "isklep wilk"] format slot 7 of player with 1 of 383:98 named "&e&l&oOCELOT" with lore "&aKoszt&7: &a100 &2$" to run [make player execute "isklep ocelot"] format slot 8 of player with 1 of 383:100 named "&6&l&oKON" with lore "&aKoszt&7: &a2500 &2$" to run [make player execute "isklep kon"] format slot 9 of player with 1 of 383:101 named "&8&l&oKROLIK" with lore "&aKoszt&7: &a20000 &2$" to run [make player execute "isklep krolik"] format slot 10 of player with 1 of 338 named "&a&l&oTRZCINA" with lore "&7Ilosc: &f30 &aKoszt &a20 &2$ " to run [make player execute "isklep trzcina"] format slot 11 of player with 1 of 372 named "&4&l&oBRODAWKA" with lore "&7Ilosc: &f30 &aKoszt &a120 &2$ " to run [make player execute "isklep brodawka"] on rightclick on chest or enderchest: if {otwieranie::gui%player%} is true: cancel event send "&cOdczekaj kilka sekund zanim otworzysz skrzynie" to player