on death: attacker is player: if {1vs1::%player%} is true: teleport attacker to {SPAWN} set {1vs1::%player%} to false command /set1v1spawn: trigger: set {SPAWN} to location of player on command: if command is "tu komenda na zagranie 1vs1": set {1vs1::%player%} to true: if command is "Komenda na wyjscie z areny": set {1vs1::%player%} to false