#per: DENNY.partike command /ipefekty []: trigger: if player has permission "DENNY.partike": if arg is "serce": if {serca.%player%} is true: set {angryVillager.%player%} to true set {serca.%player%} to false set {note.%player%} to true set {slime.%player%} to true set {happyVillager.%player%} to true set {aktualny.%player%::*} to "&aSerca" execute player command "/Pefekty" loop 4*5+2^30 times: if {serca.%player%} is false: spawn 2 of particle heart:2 offset by 0, 0.5, 0 at player wait 3 ticks if {serca.%player%} is true: stop if {serca.%player%} is false: set {aktualny.%player%::*} to "&cZaden" set {serca.%player%} to true execute player command "/Pefekty" stop if arg is "kryt": if {slime.%player%} is true: set {angryVillager.%player%} to true set {serca.%player%} to true set {note.%player%} to true set {slime.%player%} to false set {happyVillager.%player%} to true set {aktualny.%player%::*} to "&aKrytyki" execute player command "/Pefekty" loop 4*5+2^30 times: if {slime.%player%} is false: spawn 10 of particle crit offset by 0, 1, 0 at player wait 3 ticks if {slime.%player%} is true: stop if {slime.%player%} is false: set {aktualny.%player%::*} to "&cZaden" set {slime.%player%} to true execute player command "/Pefekty" stop if arg is "note": if {note.%player%} is true: set {angryVillager.%player%} to true set {serca.%player%} to true set {slime.%player%} to true set {note.%player%} to false set {happyVillager.%player%} to true set {aktualny.%player%::*} to "&aNuty" execute player command "/Pefekty" loop 4*5+2^30 times: if {note.%player%} is false: spawn 3 of particle note:2 offset by 0, 0.5, 0 at player wait 3 ticks if {note.%player%} is true: stop if {note.%player%} is false: set {aktualny.%player%::*} to "&cZaden" set {note.%player%} to true execute player command "/Pefekty" stop if arg is "angryVillager": if {angryVillager.%player%} is true: set {angryVillager.%player%} to false set {serca.%player%} to true set {slime.%player%} to true set {note.%player%} to true set {happyVillager.%player%} to true set {aktualny.%player%::*} to "&aZly Villager" execute player command "/Pefekty" loop 4*5+2^30 times: if {angryVillager.%player%} is false: spawn 3 of particle angry Villager:2 offset by 0, 0.5, 0 at player wait 3 ticks if {angryVillager.%player%} is true: stop if {angryVillager.%player%} is false: set {aktualny.%player%::*} to "&cZaden" set {angryVillager.%player%} to true execute player command "/Pefekty" stop if arg is "sharpness": if {happyVillager.%player%} is true: set {happyVillager.%player%} to false set {angryVillager.%player%} to true set {serca.%player%} to true set {slime.%player%} to true set {note.%player%} to true set {aktualny.%player%::*} to "&aSharpness" execute player command "/Pefekty" loop 4*5+2^30 times: if {happyVillager.%player%} is false: spawn 10 of particle magic Crit offset by 0, 1, 0 at player wait 3 ticks if {happyVillager.%player%} is true: stop if {happyVillager.%player%} is false: set {aktualny.%player%::*} to "&cZaden" set {happyVillager.%player%} to true execute player command "/Pefekty" stop if arg is "cc": set {ipefekty.%player%} to true set {serca.%player%} to true set {note.%player%} to true set {slime.%player%} to true set {happyVillager.%player%} to true set {angryVillager.%player%} to true set {aktualny.%player%::*} to "&cZaden" execute player command "/Pefekty" stop if arg is "kup": execute player command "/Pefekty" send "&7Kup Zestaw Na Stronie&7: &8(&4STRONA &8)" to player stop else:: send "&cNie Masz Kupionego Zestawu Pefekty." to player send "&aKup Zestaw Na Stronie&7: &8(&4STRONA &8)" to player stop on join: if player has permission "denny.partike": set {serca.%player%} to true set {note.%player%} to true set {slime.%player%} to true set {happyVillager.%player%} to true set {angryVillager.%player%} to true set {aktualny.%player%::*} to "&cZaden" on quit: if player has permission "Itachi.partike": set {serca.%player%} to true set {note.%player%} to true set {slime.%player%} to true set {happyVillager.%player%} to true set {angryVillager.%player%} to true set {aktualny.%player%::*} to "&cZaden" command /pefekty: trigger: set {ender.%player%.kom} to true open chest with 2 rows named "&4&lPEFEKTY" to player wait 2 tick format slot 0 of player with 1 of bone named "&7Serca" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty serce"] format slot 1 of player with 1 of wooden sword named "&7Critical" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty kryt"] format slot 2 of player with 1 of note block named "&7Nuty" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty note"] format slot 3 of player with 1 of redstone named "&7Zly Villager" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty angryVillager"] format slot 4 of player with 1 of diamond sword named "&7Sharpness" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty sharpness"] format slot 15 of player with 1 of fire named "&cWylacz Wszystkie Pefekty" to run [execute player command "/ipefekty cc"] format slot 16 of player with 1 of book named "&7Aktualny Pefekt" with lore "%{aktualny.%player%::*}%" to run [execute player command "/pefekty"] format slot 17 of player with 1 of paper named "&7TUTAJ KUPISZ" with lore "www.kithc.pl" to run [execute player command "/ipefekty kup"] wait 20 ticks set {ender.%player%.kom} to false stop