#OwnFarm 1.0 #By Semar variables: {choroba.%player%} = 0 {krowy.%player%} = 0 {swinie.%player%} = 0 {kurczaki.%player%} = 0 {przywk.%player%} = 0 {przyws.%player%} = 0 {przywkr.%player%} = 0 #Crafting Lekarstwa on script load: register new shaped recipe for bone meal named "&2Lekarstwo" using sugar, sugar, sugar, sugar, string, string, string, sugar, sugar, sugar #| LIMITY on rightclick on a cow: if {krowy.%player%} is 0: set {krowy.%player%} to 1 send "Oswoiles krowe!" set name of clicked entity to "%player%"" stop if {krowy.%player} is 1: set {krowy.%player%} to 2 send "Oswoiles krowe!" set name of clicked entity to "%player%"" stop if {krowy.%player%} is 2 set {krowy.%player%} to 3 send "Oswoiles krowe!" set name of clicked entity to "%player%"" stop if {krowy.%player%} is 3: set {krowy.%player%} to 4 send "Oswoiles krowe!" set name of clicked entity to "%player%"" stop if {krowy.%player%} is 4: set {krowy.%player%} to 5 send "Oswoiles krowe!" set name of clicked entity to "%player%"" stop if {krowy%player%} is 5: send "Osiagnales limit chodowanych krow!" cancel event else: cancel event on rightclick on a pig: if {swinie.%player%} is 0: set {swinie.%player%} to 1 send "Oswoiles swinie!" set name of the clicked entity to "%player%"" stop if {swinie.%player%} is 1: set {swinie.%player%} to 2 send "Oswoiles swinie!" set name of clicked entity to "%player%"" stop if {swinie.%player%} is 2: set {swinie.%player%} to 3 send "Oswoiles swinie!" set name of the clicked entity to "%player%"" stop if {swinie.%player%} is 3: set {swinie.%player%} to 4 send "Oswoiles swinie!" set name of the clicked entity to "%player%"" stop if {swinie.%player%} is 4: set {swinie.%player%} to 5 send "Oswoiles swinie!" set name of the clicked entity to "%player%"" stop if {swinie.%player%} is 5: send "Osiagnales limit chodowanych swin!" cancel event else: cancel event on rightclick on a chicken: if {kurczaki.%player%} is 0: set {kurczaki.%player%} to 1 send "Zlapales kurczaka!" set name of the clicked entity to "%player%"" stop if {kurczaki.%player%} is 1: set {kurczaki.%player%} to 2 send "Zlapales kurczaka!" set name of the clicked entity to "Kurczak" stop if {kurczaki.%player%} is 2: set {kurczaki.%player%} to 3 send "Zlapales kurczaka!" set name of the clicked entity to "%player%"" stop if {kurczaki.%player%} is 3: set {kurczaki.%player%} to 4 send "Zlapales kurczaka!" set name of the clicked entity to "%player%"" stop if {kurczaki.%player%} is 4: set {kurczaki.%player%} to 5 send "Zlapales kurczaka!" set name of the clicked entity to "%player%"" stop if {kurczaki.%player%} is 5: send "Osiagnales limit chodowanych kurczakow!" cancel event else: cancel event #| Przywoływanie i chowanie command /farma trigger: send "/krowa przywolaj" send "/kurczak przywolaj" send "/swinia przywolaj" send "/schowaj" stop else: stop command /krowa [] trigger: if arg is "przywolaj": if {przywk.%player%} is 1: spawn 1 cow above target block set name of spawned cow to "%player%" remove 1 from {przywk.%player%} if {przywk.%player%} is 2: spawn 2 cow above target block set name of spawned cow to "%player%" remove 2 from {przywk.%player%} if {przywk.%player%} is 3: spawn 3 cow above target block set name of spawned cow to "%player%" remove 3 from {przywk.%player%} if {przywk.%player%} is 4: spawn 4 cow above target block set name of spawned cow to "%player%" remove 4 from {przywk.%player%} if {przywk.%player%} is 5: spawn 5 cow above target block set name of spawned cow to "%player%" remove 5 from {przywk.%player%} if {przywk.%player%} is 0: send "Nie masz krow w schowku!" stop else: cancel event command /swinia [] trigger: if arg is "przywolaj": if {przyws.%player%} is 1: spawn 1 pig above target block set name of spawned pig to "%player%" remove 1 from {przyws.%player%} if {przyws.%player%} is 2: spawn 2 pig above target block set name of spawned pig to "%player%" remove 2 from {przyws.%player%} if {przyws.%player%} is 3: spawn 3 pig above target block set name of spawned pig to "player%" remove 3 from {przyws.%player%} if {przyws.%player%} is 4: spawn 4 pig above target block set name of spawned pig to "%player%" remove 4 from {przyws.%player%} if {przyws.%player%} is 5: spawn 5 pig above target block set name of spawned pig to "%player%" remove 5 from {przyws.%player%} if {przyws.%player%} is 0: send "Nie masz swin w schowku!" stop else: cancel event command /kurczak [] trigger: if arg is "przywolaj": if {przywkr.%player%} is 1: spawn 1 chicken above target block set name of spawned chicken to "%player%" remove 1 from {przywkr.%player%} if {przywkr.%player%} is 2: spawn 2 chicken above target block set name of spawned chicken to "%player%" remove 2 from {przywkr.%player%} if {przywkr.%player%} is 3: spawn 3 chicken above target block set name of spawned chicken to "%player%" remove 3 from {przywkr.%player%} if {przywkr.%player%} is 4: spawn 4 chicken above target block set name of spawned chicken to "%player%" remove 4 from {przywkr.%player%} if {przywkr.%player%} is 5: spawn 5 chicken above target block set name of spawned chicken to "%player%" remove 5 from {przywkr.%player%} if {przywkr.%player%} is 0: send "Nie masz kurczakow w schowku!" stop else: cancel event command /schowaj trigger: give player chest named "&2Schowek" send "Otrzymales schowek!" stop on rightclick on a cow: player's tool is chest named "&2Schowek": if {przywk.%player%} is 0: delete 1 cow add 1 to {przywk.%player%} send "Schowales krowe do schowka" if {przywk.%player%} is 1: delete 1 cow add 1 to {przywk.%player%} send "Schowales krowe do schowka" if {przywk.%player%} is 3: delete 1 cow add 1 to {przywk.%player%} send "Schowales krowe do schowka" if {przywk.%player%} is 4: delete 1 cow add 1 to {przywk.%player%} send "Schowales krowe do schowka" if {przywk.%player%} is 5: send "Mozesz posiadac tylko 5 krow w schowku!" cancel event on rightclick on a pig: player's tool is chest named "&2Schowek": if {przyws.%player%} is 0: add 1 to {przyws.%player%} send "Schowales swinie do schowka" if {przyws.%player%} is 1: add 1 to {przyws.%player%} send "Schowales swinie do schowka" if {przyws.%player%} is 2: add 1 to {przyws.%player%} send "Schowales swinie do schowka" if {przyws.%player%} is 3: add 1 to {przyws.%player%} send "Schowales swinie do schowka" if {przyws.%player%} is 4: add 1 to {przyws.%player%} send "Schowales swinie do schowka" if {przyws.%player%} is 5: send "Mozesz posiadac tylko 5 swin w schowku!" cancel event on rightclick on a chicken: player's tool is chest named "&2Schowek": if {przywkr.%player%} is 0: add 1 to {przywk.%player%} send "Schowales kurczaka do schowka" if {przywkr.%player%} is 1: add 1 to {przywk.%player%} send "Schowales kurczaka do schowka" if {przywkr.%player%} is 2: add 1 to {przywk.%player%} send "Schowales kurczaka do schowka" if {przywkr.%player%} is 3: add 1 to {przywk.%player%} send "Schowales kurczaka do schowka" if {przywkr.%player%} is 4: add 1 to {przywk.%player%} send "Schowales kurczaka do schowka" if {przywkr.%player%} is 5: send "Mozesz posiadac tylko 5 kurczakow w schowku!" cancel event