on join: if {diax::%player%} is not set: set {diax::%player%} to true set {coal::%player%} to true set {gold::%player%} to true set {iron::%player%} to true set {apple::%player%} to true set {book::%player%} to true set {obs::%player%} to true set {slime::%player%} to true set {wood::%player%} to true set {perla::%player%} to true set {tnt::%player%} to true set {eme::%player%} to true set {rstone::%player%} to true set {cobble::%player%} to true set {exp::%player%} to true set {arrow::%player%} to true command /drop []: trigger: open chest with 4 rows named "&8Drop ze stone" to player if {diax::%player%} is false: set slot 0 of player's current inventory to diamond of unbreaking 1 named "&3Diament" with lore "&6&oSzansa: &7&o15%", "", "&6&oDrop: &7&oOFF" and "&7&oKliknij, aby wlaczyc" else: set slot 0 of player's current inventory to diamond of unbreaking 1 named "&3Diament" with lore "&6&oSzansa: &7&o15%", "", "&6&oDrop: &7&oON" and "&7&oKliknij, aby wylaczyc"