on damage: victim is a player attacker is a player set {al::%victim%} to 30 set {al::%attacker%} to 30 on rightclick: event-block is enderchest or chest {al::%player%} is set cancel event send "&cJestes podczas walki!" on region enter: "%region%" contains "spawn" cancel event push player backwards at speed 1 send "&cJestes podczas walki!" on command: {al::%player%} is set cancel event send "&cJestes podczas walki!" every 1 second: loop all players where [{al::%input%} is set]: remove 1 from {al::%player%} if {al::%loop-player%} <= 0: clear {al::%loop-player%} send action bar "&aMozesz sie juz wylogowac!" to loop-player else: send action bar "&cJestes podczas walki! &7(%{al::%loop-player%}% sek)" to loop-player on quit: {al::%player%} is set set {alkill::%player%} to true broadcast "&cGracz %player% wylogowal sie podczas walki!" on join: clear {al::%player%} wait 5 ticks {alkill::%player%} is set kill player clear {alkill::%player%}