on damage of player: if attacker is a player: if {al.%victim%} is not set: set {al.%victim%} to false if {al.%attacker%} is not set: set {al.%attacker%} to false if {al.%attacker%} is false: if {al.%victim%} is false: set {al.%attacker%} to true set {al.%victim%} to true set {al.c.%attacker%} to 0 set {al.c.%victim%} to 0 send "&cWalczysz z &6%attacker%! &cNie mozesz sie wylogowac przez 20 sekund!" to victim send "&cWalczysz z &6%victim%! &cNie mozesz sie wylogowac przez 20 sekund!" to attacker else: set {al.c.%victim%} to 0 set {al.c.%attacker%} to 0 send "&cWalczysz z &6%victim%! &cNie mozesz sie wylogowac przez 20 sekund!" to attacker set {al.%attacker%} to true else: set {al.c.%attacker%} to 0 set {al.c.%victim%} to 0 if {al.%victim%} is false: send "&cWalczysz z &6%attacker%! &cNie mozesz sie wylogowac przez 20 sekund!" to victim set {al.%victim%} to true every 1 second: loop all players: if {al.%loop-player%} is true: add 1 to {al.c.%loop-player%} if {al.c.%loop-player%} is more than 20 or 20: set {al.%loop-player%} to false send "&2Zakonczyles walke. Mozesz sie wylogowac!" to loop-player on quit: if {al.%player%} is true: kill player set {al.%player%} to false send "&cGracz &6%player% &cwylogowal sie podczas walki!" to all players on death: if {al.%player%} is true: set {al.%player%} to false on command: if command is not "antylogout": if {al.%player%} is true: if player has permission "antylogout.admin": stop else: cancel event send "&cNie mozesz uzywac komend podczas walki!" command /antylogout: trigger: if {al.%player%} is true: send "&cNie mozesz sie wylogowac!" else: send "&aMozesz sie wylogowac"