# 32.02.2019 - Skrypt został zmieniony! Jest to teraz AdminEfekt # # żeby skrypt działał poprawnie, wgraj: skDragon # variables: {ringo::%player%} = false {serduszka::%player%} = false {skrzydla::%player%} = false {czarneringo::%player%} = false on join: stopEffect "%player%" on quit: stopEffect "%player%" command /aefekt []: permission: admin.efekt trigger: close player's inventory open chest with 6 rows named "&c&lEFEKTY ADMINA" to player loop 54 times: set player's current inventory's slot loop-number -1 to stained glass pane:15 set player's current inventory's slot 10 to gray glass pane set player's current inventory's slot 11 to gray glass pane set player's current inventory's slot 12 to gray glass pane set player's current inventory's slot 13 to gray glass pane set player's current inventory's slot 14 to gray glass pane set player's current inventory's slot 15 to gray glass pane set player's current inventory's slot 16 to gray glass pane set player's current inventory's slot 20 to gray glass pane set player's current inventory's slot 20 to gray glass pane set player's current inventory's slot 21 to gray glass pane set player's current inventory's slot 22 to gray glass pane set player's current inventory's slot 23 to gray glass pane set player's current inventory's slot 24 to gray glass pane set player's current inventory's slot 25 to gray glass pane set player's current inventory's slot 28 to gray glass pane set player's current inventory's slot 29 to gray glass pane set player's current inventory's slot 30 to gray glass pane set player's current inventory's slot 31 to gray glass pane set player's current inventory's slot 32 to gray glass pane set player's current inventory's slot 33 to gray glass pane set player's current inventory's slot 34 to gray glass pane set player's current inventory's slot 37 to gray glass pane set player's current inventory's slot 38 to gray glass pane set player's current inventory's slot 39 to gray glass pane set player's current inventory's slot 40 to gray glass pane set player's current inventory's slot 41 to gray glass pane set player's current inventory's slot 42 to gray glass pane set player's current inventory's slot 43 to gray glass pane set player's current inventory's slot 10 to redstone named "&c&lKolorowe ringo" if {ringo::%player%} is true: set player's current inventory's slot 21 to red glass pane set player's current inventory's slot 19 to green glass pane set player's current inventory's slot 20 to red glass pane if {ringo::%player%} is false: set player's current inventory's slot 19 to red glass pane set player's current inventory's slot 11 to nether star named "&c&lSerduszka" if {serduszka::%player%} is true: set player's current inventory's slot 21 to red glass pane set player's current inventory's slot 20 to green glass pane set player's current inventory's slot 19 to red glass pane if {serduszka::%player%} is false: set player's current inventory's slot 20 to red glass pane set player's current inventory's slot 12 to feather named "&c&lSkrzydla" if {skrzydla::%player%} is true: set player's current inventory's slot 21 to green glass pane set player's current inventory's slot 20 to red glass pane set player's current inventory's slot 19 to red glass pane if {skrzydla::%player%} is false: set player's current inventory's slot 21 to red glass pane set player's current inventory's slot 13 to redstone named "&c&lCzarne ringo" if {czarneringo::%player%} is true: set player's current inventory's slot 22 to green glass pane set player's current inventory's slot 21 to red glass pane set player's current inventory's slot 20 to red glass pane set player's current inventory's slot 19 to red glass pane if {czarneringo::%player%} is false: set player's current inventory's slot 22 to red glass pane on inventory click: if "%inventory name of player's current inventory%" is "&c&lEFEKTY ADMINA": cancel event if "%clicked slot%" is "10": if {ringo::%player%} is false: set {ringo::%player%} to true set {serduszka::%player%} to false set {czarneringo::%player%} to false set {skrzydla::%player%} to false stopEffect "%player%" drawWarpRings style 1, particle "redstone", RGB 0, 0, 0, center player, id "%player%", rainbowMode true, scan true, height 0, radius 1, ringCount 180, ringDensity 40, visibleRange 32, pulseDelay 2 execute player command "/aefekt" stop if {ringo::%player%} is true: set {ringo::%player%} to false stopEffect "%player%" execute player command "/aefekt" stop if "%clicked slot%" is "11": if {serduszka::%player%} is false: set {serduszka::%player%} to true set {czarneringo::%player%} to false set {ringo::%player%} to false set {skrzydla::%player%} to false stopEffect "%player%" drawWarpRings style 1, particle "heart", RGB 0, 0, 0, center player, id "%player%", rainbowMode false, scan true, height 0, radius 0.2, ringCount 80, ringDensity 20, visibleRange 32, pulseDelay 2 execute player command "/aefekt" stop if {serduszka::%player%} is true: set {serduszka::%player%} to false stopEffect "%player%" execute player command "/aefekt" stop if "%clicked slot%" is "12": if {skrzydla::%player%} is false: set {skrzydla::%player%} to true set {serduszka::%player%} to false set {czarneringo::%player%} to false set {ringo::%player%} to false stopEffect "%player%" drawWings style 6, particle1 "redstone", RGB 155, 155, 155, particle2 "redstone", RGB2 255, 255, 255, particle3 "redstone", RGB3 55, 55, 55, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3 execute player command "/aefekt" stop if {skrzydla::%player%} is true: set {skrzydla::%player%} to false stopEffect "%player%" execute player command "/aefekt" stop if "%clicked slot%" is "13": if {czarneringo::%player%} is false: set {skrzydla::%player%} to false set {serduszka::%player%} to false set {ringo::%player%} to false set {czarneringo::%player%} to true stopEffect "%player%" drawWarpRings style 1, particle "redstone", RGB 55, 55, 55, center player, id "%player%", rainbowMode false, scan true, height 0, radius 1, ringCount 180, ringDensity 40, visibleRange 32, pulseDelay 2 execute player command "/aefekt" stop if {czarneringo::%player%} is true: set {czarneringo::%player%} to false stopEffect "%player%" execute player command "/aefekt" stop on script load: loop all players: stopEffect "%loop-player%" set {ringo::%loop-player%} to false set {serduszka::%loop-player%} to false set {skrzydla::%loop-player%} to false set {czarneringo::%loop-player%} to false