on break stone: if player's tool is any pickaxe: if player don't have permission "drop.vip": chance of 5.4%: if {drop::zelazo::%player%} is "TAK": if player can hold 1 of iron ingot: give 1 iron ingot to player else: drop 1 iron ingot chance of 8%: if {drop::zloto::%player%} is "TAK": if player can hold 1 of gold ingot: give 1 gold ingot to player else: drop 1 gold ingot chance of 4.4%: if {drop::emerald::%player%} is "TAK": if player can hold 1 of emerald: give 1 emerald to player else: drop 1 emerald chance of 5%: if {drop::diamenty::%player%} is "TAK": if player can hold 1 of diamond: give 1 diamond to player else: drop 1 diamond chance of 0.04%: if {drop::perly::%player%} is "TAK": if player can hold 1 of ender pearl: give 1 ender pearl to player else: drop 1 ender pearl chance of 6%: if {drop::wegiel::%player%} is "TAK": if player can hold 1 of coal: give 1 coal to player else: drop 1 coal chance of 3.4%: if {drop::redstone::%player%} is "TAK": if player can hold 1 of redstone: give 1 redstone to player else: drop 1 redstone chance of 2%: if {drop::proch::%player%} is "TAK": if player can hold 1 of gunpowder: give 1 gunpowder to player else: drop 1 gunpowder chance of 2%: if {drop::piasek::%player%} is "TAK": if player can hold 1 of sand: give 1 sand to player else: drop 1 sand chance of 9.9%: if {drop::obsidian::%player%} is "TAK": if player can hold 1 of obsidian: give 1 obsidian to player else: drop 1 obsidian chance of 0.8%: if {drop::ksiazki::%player%} is "TAK": if player can hold 1 of bookshelf: give 1 bookshelf to player else: drop 1 bookshelf chance of 0.4%: if {drop::slime::%player%} is "TAK": if player can hold 1 of slimeball: give 1 slimeball to player else: drop 1 slimeball chance of 2%: if {drop::jablko::%player%} is "TAK": if player can hold 1 of apple: give 1 apple to player else: drop 1 apple chance of 0.2%: if {drop::nic::%player%} is "TAK": if player can hold 1 of string: give 1 string to player else: drop 1 string chance of 1%: if {drop::kwarc::%player%} is "TAK": if player can hold 2 of nether quartz item: give 2 nether quartz item to player else: drop 2 nether quartz item chance of 1%: if {drop::cegla::%player%} is "TAK": if player can hold 2 of nether brick item: give 2 nether brick item to player else: drop 2 nether brick item chance of 0.3%: if {drop::lapis::%player%} is "TAK": if player can hold 1 of lapis lazuli block: give 1 lapis lazuli block to player else: drop 1 lapis lazuli block chance of 0.1%: if {drop::melon::%player%} is "TAK": if player can hold 1 of melon: give 1 melon to player else: drop 1 melon chance of 0.02%: if {drop::procase::%player%} is "TAK": if player can hold 1 of chest: give 1 chest named "&fPROCASE Case" to player else: drop 1 chest named "&fPROCASE Case" give 48 xp to the player else: chance of 6%: if {drop::zelazo::%player%} is "TAK": if player can hold 1 of iron ingot: give 1 iron ingot to player else: drop 1 iron ingot chance of 9.5%: if {drop::zloto::%player%} is "TAK": if player can hold 1 of gold ingot: give 1 gold ingot to player else: drop 1 gold ingot chance of 5%: if {drop::emerald::%player%} is "TAK": if player can hold 1 of emerald: give 1 emerald to player else: drop 1 emerald chance of 5.5%: if {drop::diamenty::%player%} is "TAK": if player can hold 1 of diamond: give 1 diamond to player else: drop 1 diamond chance of 0.06%: if {drop::perly::%player%} is "TAK": if player can hold 1 of ender pearl: give 1 ender pearl to player else: drop 1 ender pearl chance of 6.5%: if {drop::wegiel::%player%} is "TAK": if player can hold 1 of coal: give 1 coal to player else: drop 1 coal chance of 4%: if {drop::redstone::%player%} is "TAK": if player can hold 1 of redstone: give 1 redstone to player else: drop 1 redstone chance of 2.5%: if {drop::proch::%player%} is "TAK": if player can hold 1 of gunpowder: give 1 gunpowder to player else: drop 1 gunpowder chance of 2.5%: if {drop::piasek::%player%} is "TAK": if player can hold 1 of sand: give 1 sand to player else: drop 1 sand chance of 11%: if {drop::obsidian::%player%} is "TAK": if player can hold 1 of obsidian: give 1 obsidian to player else: drop 1 obsidian chance of 1%: if {drop::ksiazki::%player%} is "TAK": if player can hold 1 of bookshelf: give 1 bookshelf to player else: drop 1 bookshelf chance of 0.5%: if {drop::slime::%player%} is "TAK": if player can hold 1 of slimeball: give 1 slimeball to player else: drop 1 slimeball chance of 2.6%: if {drop::jablko::%player%} is "TAK": if player can hold 1 of apple: give 1 apple to player else: drop 1 apple chance of 0.4%: if {drop::nic::%player%} is "TAK": if player can hold 1 of string: give 1 string to player else: drop 1 string chance of 1.6%: if {drop::kwarc::%player%} is "TAK": if player can hold 2 of nether quartz item: give 2 nether quartz item to player else: drop 2 nether quartz item chance of 1.6%: if {drop::cegla::%player%} is "TAK": if player can hold 2 of nether brick item: give 2 nether brick item to player else: drop 2 nether brick item chance of 0.6%: if {drop::lapis::%player%} is "TAK": if player can hold 1 of lapis lazuli block: give 1 lapis lazuli block to player else: drop 1 lapis lazuli block chance of 0.2%: if {drop::melon::%player%} is "TAK": if player can hold 1 of melon: give 1 melon to player else: drop 1 melon chance of 0.05%: if {drop::procase::%player%} is "TAK": if player can hold 1 of chest: give 1 chest named "&fPROCASE Case" to player else: drop 1 chest named "&fPROCASE Case" give 100 xp to the player if {cobble::%player%} is "WYLACZONE": cancel event set block to air on join: if {drop::zelazo::%player%} is not set: set {drop::zelazo::%player%} to "TAK" if {drop::zloto::%player%} is not set: set {drop::zloto::%player%} to "TAK" if {drop::emerald::%player%} is not set: set {drop::emerald::%player%} to "TAK" if {drop::diamenty::%player%} is not set: set {drop::diamenty::%player%} to "TAK" if {drop::perly::%player%} is not set: set {drop::perly::%player%} to "TAK" if {drop::wegiel::%player%} is not set: set {drop::wegiel::%player%} to "TAK" if {drop::redstone::%player%} is not set: set {drop::redstone::%player%} to "TAK" if {drop::proch::%player%} is not set: set {drop::proch::%player%} to "TAK" if {drop::piasek::%player%} is not set: set {drop::piasek::%player%} to "TAK" if {drop::obsidian::%player%} is not set: set {drop::obsidian::%player%} to "TAK" if {drop::ksiazki::%player%} is not set: set {drop::ksiazki::%player%} to "TAK" if {drop::slime::%player%} is not set: set {drop::slime::%player%} to "TAK" if {drop::jablko::%player%} is not set: set {drop::jablko::%player%} to "TAK" if {drop::nic::%player%} is not set: set {drop::nic::%player%} to "TAK" if {drop::kwarc::%player%} is not set: set {drop::kwarc::%player%} to "TAK" if {drop::cegla::%player%} is not set: set {drop::cegla::%player%} to "TAK" if {drop::lapis::%player%} is not set: set {drop::lapis::%player%} to "TAK" if {drop::melon::%player%} is not set: set {drop::melon::%player%} to "TAK" if {drop::procase::%player%} is not set: set {drop::procase::%player%} to "TAK" if {cobble::%player%} is not set: set {cobble::%player%} to "WLACZONE" command /drop: trigger: wait 1 tick teleport player to player open chest with 4 rows named "&fDROP NA SERWERZE" to player format slot 0 of player with 1 of iron ingot named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 5.4 (VIP: +0.6)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::zelazo::%player%}%" to run [make player execute command "dropek zelazo"] format slot 1 of player with 1 of gold ingot named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 8.0 (VIP: +1.5)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::zloto::%player%}%" to run [make player execute command "dropek zloto"] format slot 2 of player with 1 of emerald named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 4.4 (VIP: +0.6)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::emerald::%player%}%" to run [make player execute command "dropek emerald"] format slot 3 of player with 1 of diamond named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 5.0 (VIP: +0.5)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::diamenty::%player%}%" to run [make player execute command "dropek diamenty"] format slot 4 of player with 1 of ender pearl named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 0.04 (VIP: +0.2)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::perly::%player%}%" to run [make player execute command "dropek perly"] format slot 5 of player with 1 of coal named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 6.0 (VIP: +0.5)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::wegiel::%player%}%" to run [make player execute command "dropek wegiel"] format slot 6 of player with 1 of redstone named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 3.4 (VIP: +0.6)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::redstone::%player%}%" to run [make player execute command "dropek redstone"] format slot 7 of player with 1 of gunpowder named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 2.0 (VIP: +0.5)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::proch::%player%}%" to run [make player execute command "dropek proch"] format slot 8 of player with 1 of sand named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 2.0 (VIP: +0.5)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::piasek::%player%}%" to run [make player execute command "dropek piasek"] format slot 9 of player with 1 of obsidian named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 9.9 (VIP: +1.1)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::obsidian::%player%}%" to run [make player execute command "dropek obsidian"] format slot 10 of player with 1 of bookshelf named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 0.8 (VIP: +0.2)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::ksiazki::%player%}%" to run [make player execute command "dropek ksiazki"] format slot 11 of player with 1 of slimeball named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 0.4 (VIP: +0.1)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::slime::%player%}%" to run [make player execute command "dropek slime"] format slot 12 of player with 1 of apple named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 2.0 (VIP: +0.6)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::jablko::%player%}%" to run [make player execute command "dropek jablko"] format slot 13 of player with 1 of string named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 0.2 (VIP: +0.2)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::nic::%player%}%" to run [make player execute command "dropek nic"] format slot 14 of player with 2 of nether quartz item named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 1.0 (VIP: +0.6)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::kwarc::%player%}%" to run [make player execute command "dropek kwarc"] format slot 15 of player with 2 of nether brick item named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 1.0 (VIP: +0.6)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::cegla::%player%}%" to run [make player execute command "dropek cegla"] format slot 16 of player with 1 of lapis lazuli block named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 0.3 (VIP: +0.3)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::lapis::%player%}%" to run [make player execute command "dropek lapis"] format slot 17 of player with 1 of melon named "&8» &7PRZEDMIOT:" with lore "&8»&7Szansa: &a 0.1 (VIP: +0.1)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::melon::%player%}%" to run [make player execute command "dropek melon"] format slot 18 of player with 1 of chest named "&8» &7PRZEDMIOT:&f&l PROCASE" with lore "&8»&7Szansa: &a 0.02 (VIP: +0.03)||&8» &7FORTUNE: &aWLACZONE||&8» &7ILOSC: &A1x||&8» &7WYPADANIA WLACZONE: &a%{drop::procase::%player%}%" to run [make player execute command "dropek case"] format slot 33 of player with 1 of cobblestone named "&8» &7WYPADANIE COBBLESTONE: &C%{cobble::%player%}%" to run [make player execute command "dropek cobble"] format slot 34 of player with 1 of 399 named "&8» &7Turbo Drop: &a0 sekund" to be unstealable format slot 35 of player with 1 of 384 named "&8» &7EXP: &a48 (VIP +52)" to be unstealable command /dropek : trigger: if arg 1 is "zelazo": if {drop::zelazo::%player%} is "TAK": set {drop::zelazo::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::zelazo::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "zloto": if {drop::zloto::%player%} is "TAK": set {drop::zloto::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::zloto::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "emerald": if {drop::emerald::%player%} is "TAK": set {drop::emerald::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::emerald::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "diamenty": if {drop::diamenty::%player%} is "TAK": set {drop::diamenty::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::diamenty::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "perly": if {drop::perly::%player%} is "TAK": set {drop::perly::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::perly::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "coal": if {drop::wegiel::%player%} is "TAK": set {drop::wegiel::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::wegiel::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "redstone": if {drop::redstone::%player%} is "TAK": set {drop::diamenty::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::diamenty::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "proch": if {drop::proch::%player%} is "TAK": set {drop::proch::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::proch::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "piasek": if {drop::piasek::%player%} is "TAK": set {drop::piasek::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::piasek::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "obsidian": if {drop::obsidian::%player%} is "TAK": set {drop::obsidian::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::obsidian::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "ksiazki": if {drop::ksiazki::%player%} is "TAK": set {drop::ksiazki::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::ksiazki::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "slime": if {drop::slime::%player%} is "TAK": set {drop::slime::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::slime::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "jablko": if {drop::jablko::%player%} is "TAK": set {drop::jablko::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::jablko::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "nic": if {drop::nic::%player%} is "TAK": set {drop::nic::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::nic::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "kwarc": if {drop::kwarc::%player%} is "TAK": set {drop::kwarc::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::kwarc::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "cegla": if {drop::cegla::%player%} is "TAK": set {drop::cegla::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::cegla::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "lapis": if {drop::lapis::%player%} is "TAK": set {drop::lapis::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::lapis::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "melon": if {drop::melon::%player%} is "TAK": set {drop::melon::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::melon::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "case": if {drop::procase::%player%} is "TAK": set {drop::procase::%player%} to "NIE" send "&8» &7Wypadanie tego przedmiotu jest teraz: &cWYLACZONE" else: set {drop::procase::%player%} to "TAK" send "&8» &7Wypadanie tego przedmiotu jest teraz: &aWLACZONE" if arg 1 is "cobble": if {cobble::%player%} is "WLACZONE": set {cobble::%player%} to "WYLACZONE" send "&8» &7Drop COBBLESTONE od teraz: &cNIE WYPADA" else: set {cobble::%player%} to "WLACZONE" send "&8» &7Drop COBBLESTONE od teraz: &aWYPADA"