variables: {c::%player%} = 0 {dmg::%player%} = 0 command /dajc []: usage: &c/dajc permission: daj.c trigger: add arg-2 to {c::%arg 1%} send "&aDales %arg 2% monet graczu %arg 1%" to player send "&aDostales %arg 2% monet od %player%" to arg-1 command /dmgadd [] []: permission: dmg.add trigger: if {c::%arg-1%} >= 100: add arg-2 to {dmg::%arg-1%} remove 100 from {c::%arg-1%} send "&aTwoj damage zwiekszyl sie o %arg 2% !" to arg-1 else: send "&4Za malo pieniedzy!" to player