variables: {logout::%player%} = -1 command /antylogout []: trigger: if arg-1 is not set: if {logout::%player%} = -1 or 0: send "&aNie jestes podczas pvp!" else: send "&cJestes podczas pvp! &7(&c%{logout::%player%}%sek.&7)" on death of player: if {lastattacker::%victim%} is set: execute console command "eco %{lastattacker::%victim%}%" delete {lastattacker::%victim%} #command /test: #trigger: #send "%{lastattacker::bedi1470}%" on damage: set {lastattacker::%victim%} to "%attacker%" on join: delete {lastattacker::%player%} on quit: delete {lastattacker::%player%} every second: loop all players: if {logout::%loop-player%} = 0: remove 1 from {logout::%loop-player%} #Odejmuje 1 zeby nic sie nie bugowalo. set action bar of loop-player to "&e&lANTYLOGOUT &7(&a0sek.&7)" send "&7Walka zostala zakonczona! &aMozesz sie wylogowac!" to loop-player if {logout::%loop-player%} > 0: set action bar of loop-player to "&e&lANTYLOGOUT &7(&c%{logout::%loop-player%}%.&k00&csek&7)" remove 1 from {logout::%loop-player%} on damage: if attacker is victim: stop if attacker is player: if victim is player: set action bar of victim to "&e&lANTYLOGOUT &7(&c20.&k00&csek&7)" if {logout::%victim%} < 0: send "&7Walka zostala rozpoczeta! &cNie mozesz sie wylogowac!" to victim set {logout::%victim%} to 20 on death: set {logout::%player%} to -1 on quit: if {logout::%player%} > 0: kill player broadcast "&7Gracz &e%player% &7wylogowal sie podczas walki!" set {logout::%player%} to -1 else: stop on command: if {logout::%player%} > 0: if command is not "helpop" or "gm" or "ban" or "kit" or "kick" or "vanish" or "god" or "fly": cancel event send "&4Nie mozesz uzywac komend podczas walki" on join: set {logout::%player%} to -1 on portal: cancel event