command /fly: trigger: if {fly::%player%} is not set: set {fly::%player%} to 0 if {fly::%player%} is 0: set player's flight mode to true send "&aWlaczyles fly!" to player set {fly::%player%} to 1 else: if {fly::%playee%} is 1: set player's flight mode to false send "&cWylaczyles fly!" to player set {fly::%player%} to 0