import: org.bukkit.event.inventory.InventoryClickEvent options: OGP: Orange Stained Glass Pane BGP: black Stained Glass Pane LGGP: Light Gray Stained Glass Pane MGP: Magenta Stained Glass Pane LGP: Lime Stained Glass Pane GGP: Gray Stained Glass Pane Dzwiek: with volume 10 with pitch Pitch: 1 Player: at player Głowa: skull of "GuanYu" parsed as offline player command /GuanYu: permission: guan.exe trigger: open virtual chest inventory named "&7Guan Yu" with size 5 to player format gui slot 22 of player with skull of "GuanYu" parsed as offline player named "&lGuan Yu" format gui slot 1 of player with {@OGP} format gui slot 2 of player with {@OGP} format gui slot 3 of player with {@OGP} format gui slot 4 of player with {@OGP} format gui slot 5 of player with {@OGP} format gui slot 6 of player with {@OGP} format gui slot 7 of player with {@OGP} format gui slot 8 of player with {@OGP} format gui slot 9 of player with {@OGP} format gui slot 10 of player with {@BGP} format gui slot 11 of player with {@BGP} format gui slot 12 of player with {@BGP} format gui slot 13 of player with {@BGP} format gui slot 14 of player with {@BGP} format gui slot 15 of player with {@BGP} format gui slot 16 of player with {@BGP} format gui slot 17 of player with {@OGP} format gui slot 18 of player with {@OGP} format gui slot 19 of player with {@BGP} format gui slot 20 of player with {@BGP} format gui slot 21 of player with {@BGP} format gui slot 0 of player with {@OGP} format gui slot 23 of player with {@BGP} format gui slot 24 of player with {@BGP} format gui slot 25 of player with {@BGP} format gui slot 26 of player with {@OGP} format gui slot 27 of player with {@OGP} format gui slot 28 of player with {@BGP} format gui slot 29 of player with {@BGP} format gui slot 30 of player with {@BGP} format gui slot 31 of player with {@BGP} format gui slot 32 of player with {@BGP} format gui slot 33 of player with {@BGP} format gui slot 34 of player with {@BGP} format gui slot 35 of player with {@OGP} format gui slot 36 of player with {@OGP} format gui slot 37 of player with {@OGP} format gui slot 38 of player with {@OGP} format gui slot 39 of player with {@OGP} format gui slot 40 of player with {@OGP} format gui slot 41 of player with {@OGP} format gui slot 42 of player with {@OGP} format gui slot 43 of player with {@OGP} format gui slot 44 of player with {@LGGP} named "Następna strona" to close then run player command "/GuanYu1" with permission "*" stop command /GuanYu1: permission: guan.strona1 trigger: open virtual chest inventory named "&7Guan Yu&6.&7Strona 2" with size 5 to player format gui slot 0 of player with {@MGP} format gui slot 1 of player with {@MGP} format gui slot 2 of player with {@Głowa} named "&lGuan Yu: Umiejętność 1" format gui slot 3 of player with {@Głowa} named "&lGuan Yu: Umiejętność 2" format gui slot 4 of player with {@OGP} format gui slot 5 of player with {@Głowa} named "&lGuan Yu: Umiejętność 4" format gui slot 6 of player with {@Głowa} named "&lGuan Yu: Umiejętność 4" format gui slot 7 of player with {@MGP} format gui slot 8 of player with {@MGP} format gui slot 9 of player with {@MGP} format gui slot 12 of player with {@Głowa} named "&lGuan Yu: Retreat is sometimes" format gui slot 13 of player with {@OGP} format gui slot 14 of player with {@Głowa} named "&lGuan Yu: Their strikes were well placed!" format gui slot 17 of player with {@MGP} format gui slot 18 of player with {@MGP} format gui slot 20 of player with {@OGP} format gui slot 26 of player with {@MGP} format gui slot 27 of player with {@MGP} format gui slot 35 of player with {@MGP} format gui slot 37 of player with {@MGP} format gui slot 38 of player with {@MGP} format gui slot 42 of player with {@MGP} format gui slot 43 of player with {@MGP} format gui slot 10 of player with {@LGP} format gui slot 11 of player with {@LGP} format gui slot 15 of player with {@LGP} format gui slot 16 of player with {@LGP} format gui slot 19 of player with {@LGP} format gui slot 20 of player with {@LGP} format gui slot 22 of player with {@OGP} format gui slot 24 of player with {@LGP} format gui slot 25 of player with {@LGP} format gui slot 28 of player with {@LGP} format gui slot 29 of player with {@LGP} format gui slot 34 of player with {@LGP} format gui slot 31 of player with {@OGP} format gui slot 33 of player with {@LGP} format gui slot 40 of player with {@OGP} format gui slot 21 of player with {@Głowa} named "&lGuan Yu: Yes, very good." format gui slot 23 of player with {@Głowa} named "&lGuan Yu: That should help." format gui slot 30 of player with {@Głowa} named "&lGuan Yu: The battle is won!" format gui slot 32 of player with {@Głowa} named "&lGuan Yu: Another step towards victory!" format gui slot 39 of player with {@Głowa} named "&lGuan Yu: Excellent! The tool of a warrior!" format gui slot 41 of player with {@Głowa} named "&lGuan Yu: That will do well!" format gui slot 44 of player with Green Stained Glass Pane named "Następna strona" to close then run player command "/GuanYu2" with permission "*" format gui slot 36 of player with Red Stained Glass Pane named "Poprzednia strona" to close then run player command "/GuanYu" with permission "*" stop command /GuanYu2: permission: guan.strona2 trigger: open virtual chest inventory named "&2Guan &2Yu&6. &0Strona &22" with size 5 to player format gui slot 0 of player with Blue Stained Glass Pane format gui slot 1 of player with Blue Stained Glass Pane format gui slot 2 of player with Blue Stained Glass Pane format gui slot 0 of player with Blue Stained Glass Pane format gui slot 6 of player with Blue Stained Glass Pane format gui slot 7 of player with Blue Stained Glass Pane format gui slot 8 of player with Blue Stained Glass Pane format gui slot 9 of player with Blue Stained Glass Pane format gui slot 17 of player with Blue Stained Glass Pane format gui slot 18 of player with Blue Stained Glass Pane format gui slot 26 of player with Blue Stained Glass Pane format gui slot 27 of player with Blue Stained Glass Pane format gui slot 35 of player with Blue Stained Glass Pane format gui slot 36 of player with Blue Stained Glass Pane format gui slot 44 of player with Blue Stained Glass Pane format gui slot 4 of player with Yellow Stained Glass Pane format gui slot 22 of player with Yellow Stained Glass Pane format gui slot 31 of player with Yellow Stained Glass Pane format gui slot 3 of player with {@Głowa} named "&lGuan Yu: We advance as one!" format gui slot 5 of player with {@Głowa} named "&lGuan Yu: Our plan comes together!" format gui slot 13 of player with {@Głowa} named "&lGuan Yu: This blade is sharp, don't say I didn't warn you!" format gui slot 12 of player with {@Głowa} named "&lGuan Yu: You will fall on my blade!" format gui slot 14 of player with {@Głowa} named "&lGuan Yu: A new age begins now, and there is no room for evil within it!" format gui slot 21 of player with {@Głowa} named "&lGuan Yu: War is not a joke, find someone else to bother!" format gui slot 23 of player with {@Głowa} named "&lGuan Yu: There is no time for humor, you should be training!" format gui slot 30 of player with {@Głowa} named "&lGuan Yu: Awesome!" format gui slot 32 of player with {@Głowa} named "&lGuan Yu: I'm the Greatest!" format gui slot 42 of player with {@Głowa} named "&lGuan Yu: You Rock!" format gui slot 38 of player with {@Głowa} named "&lGuan Yu: Woohoo!" format gui slot 39 of player with {@Głowa} named "&lGuan Yu: I'm on it!" format gui slot 40 of player with {@Głowa} named "&lGuan Yu: Falling back!" format gui slot 41 of player with {@Głowa} named "&lGuan Yu: I'm building Stacks!" format gui slot 37 of player with {@Głowa} named "&lGuan Yu: I'm going for jungle buff!" format gui slot 43 of player with {@Głowa} named "&lGuan Yu: Take this jungle buff!" format gui slot 44 of player with Green Stained Glass Pane named "Powrót do strony 1-szej" to run player command "/guanyu" with permission "*" format gui slot 36 of player with Red Stained Glass Pane named "Poprzednia strona" to run player command "/guanyu" with permission "*" format gui slot 24 of player with {@GGP} format gui slot 25 of player with {@GGP} format gui slot 28 of player with {@GGP} format gui slot 29 of player with {@GGP} format gui slot 33 of player with {@GGP} format gui slot 34 of player with {@GGP} format gui slot 10 of player with {@GGP} format gui slot 11 of player with {@GGP} format gui slot 15 of player with {@GGP} format gui slot 16 of player with {@GGP} format gui slot 19 of player with {@GGP} format gui slot 20 of player with {@GGP} stop on InventoryClickEvent: if event.getView().getTitle() contains "&7Guan Yu": if clicked slot is 22: play sound "minecraft:custom.gwybrany" {@Dzwiek} {Pitch} at player stop if event.getView().getTitle() contains "&7Guan Yu&6.&7Strona 2": if clicked slot is 2: play sound "minecraft:custom.ga" {@Dzwiek} {Pitch} at player stop if clicked slot is 3: play sound "minecraft:custom.gb" {@Dzwiek} {Pitch} at player stop if clicked slot is 5: play sound "minecraft:custom.gwoo" {@Dzwiek} {Pitch} at player stop if clicked slot is 6: play sound "minecraft:custom.gsija" {@Dzwiek} {Pitch} at player stop if clicked slot is 12: play sound "minecraft:custom.gretreat" {@Dzwiek} {Pitch} at player stop if clicked slot is 14: play sound "minecraft:custom.gksd" {@Dzwiek} {Pitch} at player stop if clicked slot is 21: play sound "minecraft:custom.gyes" {@Dzwiek} {Pitch} at player stop if clicked slot is 23: play sound "minecraft:custom.gtsh" {@Dzwiek} {Pitch} at player stop if clicked slot is 30: play sound "minecraft:custom.gtbiw" {@Dzwiek} {Pitch} at player stop if clicked slot is 32: play sound "minecraft:custom.gjb" {@Dzwiek} {Pitch} at player if clicked slot is 39: play sound "minecraft:custom.gex" {@Dzwiek} {Pitch} at player stop if clicked slot is 41: play sound "minecraft:custom.gtw" {@Dzwiek} {Pitch} at player stop if event.getView().getTitle() contains "&2Guan &2Yu&6. &0Strona &22": if clicked slot is 3: play sound "minecraft:custom.gkt" {@Dzwiek} {Pitch} at player stop if clicked slot is 5: play sound "minecraft:custom.gopct" {@Dzwiek} {Pitch} at player stop if clicked slot is 12: play sound "minecraft:custom.gtdwa" {@Dzwiek} {Pitch} at player stop if clicked slot is 13: play sound "minecraft:custom.gsharf" {@Dzwiek} {Pitch} at player stop if clicked slot is 14: play sound "minecraft:custom.gna" {@Dzwiek} {Pitch} at player stop if clicked slot is 21: play sound "minecraft:custom.gwar" {@Dzwiek} {Pitch} at player stop if clicked slot is 23: play sound "minecraft:custom.gwardwa" {@Dzwiek} {Pitch} at player stop if clicked slot is 30: play sound "minecraft:custom.gea" {@Dzwiek} {Pitch} at player stop if clicked slot is 32: play sound "minecraft:custom.geg" {@Dzwiek} {Pitch} at player stop if clicked slot is 37: play sound "minecraft:custom.gsb" {@Dzwiek} {Pitch} at player stop if clicked slot is 38: play sound "minecraft:custom.gew" {@Dzwiek} {Pitch} at player stop if clicked slot is 39: play sound "minecraft:custom.gso" {@Dzwiek} {Pitch} at player stop if clicked slot is 40: play sound "minecraft:custom.gsr" {@Dzwiek} {Pitch} at player stop if clicked slot is 42: play sound "minecraft:custom.ger" {@Dzwiek} {Pitch} at player stop if clicked slot is 43: play sound "minecraft:custom.gjbc" {@Dzwiek} {Pitch} at player stop Command /pitch []: Trigger: If arg 1 is set: Set {Pitch::%player%} to arg send "Pitch %arg 1%" Else: Set {Pitch::%player%} to 1