#ilosc potrzebnych zabitych mobow do lvlup'a variables: {swierzak1} = 20 {swierzak2} = 35 #Tak wiem ze jest zle napisane ale nie chce mi sie zmieniac xd {swierzak3} = 50 {swierzak4} = 65 {swierzak5} = 80 {poczatkujacy1} = 100 {poczatkujacy2} = 120 {poczatkujacy3} = 140 {poczatkujacy4} = 160 {poczatkujacy5} = 180 {lowca1} = 200 {lowca2} = 250 {lowca3} = 300 {lowca4} = 350 {lowca5} = 400 {wojownik1} = 500 {wojownik2} = 600 {wojownik3} = 700 {wojownik4} = 800 {wojownik5} = 900 {zawodowiec1} = 1100 {zawodowiec2} = 1300 {zawodowiec3} = 1500 {zawodowiec4} = 1700 {zawodowiec5} = 1900 {lowcaglow} = 2500 options: moby: creeper or spider or skeleton or zombie or witch or cave spider or enderman or zombie pigman or ghast or blaze #glowny kod (nie tykaj jak sie nie znasz!) on death: if attacker is player: if victim is {@moby}: add 1 to {zabitemoby.%attacker%} if {ranga.%attacker%} is 0: if {zabitemoby.%attacker%} is {swierzak1}: add 1 to {ranga.%attacker%} send "&6Awansowales na &2Swiezaka I!" if {ranga.%attacker%} is 1: if {zabitemoby.%attacker%} is {swierzak2}: add 1 to {ranga.%attacker%} send "&6Awansowales na &2Swiezaka II!" if {ranga.%attacker%} is 2: if {zabitemoby.%attacker%} is {swierzak3}: add 1 to {ranga.%attacker%} send "&6Awansowales na &2Swiezaka III!" if {ranga.%attacker%} is 3: if {zabitemoby.%attacker%} is {swierzak4}: add 1 to {ranga.%attacker%} send "&6Awansowales na &2Swiezaka IV!" if {ranga.%attacker%} is 4: if {zabitemoby.%attacker%} is {swierzak5}: add 1 to {ranga.%attacker%} send "&6Awansowales na &2Swiezaka V!" if {ranga.%attacker%} is 5: if {zabitemoby.%attacker%} is {poczatkujacy1}: add 1 to {ranga.%attacker%} send "&6Awansowales na &ePoczatkujacego I!" if {ranga.%attacker%} is 6: if {zabitemoby.%attacker%} is {poczatkujacy2}: add 1 to {ranga.%attacker%} send "&6Awansowales na &ePoczatkujacego II!" if {ranga.%attacker%} is 7: if {zabitemoby.%attacker%} is {poczatkujacy3}: add 1 to {ranga.%attacker%} send "&6Awansowales na &ePoczatkujacego III!" if {ranga.%attacker%} is 8: if {zabitemoby.%attacker%} is {poczatkujacy4}: add 1 to {ranga.%attacker%} send "&6Awansowales na &ePoczatkujacego IV!" if {ranga.%attacker%} is 9: if {zabitemoby.%attacker%} is {poczatkujacy5}: add 1 to {ranga.%attacker%} send "&6Awansowales na &ePoczatkujacego V!" if {ranga.%attacker%} is 10: if {zabitemoby.%attacker%} is {lowca1}: add 1 to {ranga.%attacker%} send "&6Awansowales na &aLowce I!" if {ranga.%attacker%} is 11: if {zabitemoby.%attacker%} is {lowca2}: add 1 to {ranga.%attacker%} send "&6Awansowales na &aLowce II!" if {ranga.%attacker%} is 12: if {zabitemoby.%attacker%} is {lowca3}: add 1 to {ranga.%attacker%} send "&6Awansowales na &aLowce III!" if {ranga.%attacker%} is 13: if {zabitemoby.%attacker%} is {lowca4}: add 1 to {ranga.%attacker%} send "&6Awansowales na &aLowce IV!" if {ranga.%attacker%} is 14: if {zabitemoby.%attacker%} is {lowca5}: add 1 to {ranga.%attacker%} send "&6Awansowales na &aLowce V!" if {ranga.%attacker%} is 15: if {zabitemoby.%attacker%} is {wojownik1}: add 1 to {ranga.%attacker%} send "&6Awansowales na &8Wojownika I!" if {ranga.%attacker%} is 16: if {zabitemoby.%attacker%} is {wojownik2}: add 1 to {ranga.%attacker%} send "&6Awansowales na &8Wojownika II!" if {ranga.%attacker%} is 17: if {zabitemoby.%attacker%} is {wojownik3}: add 1 to {ranga.%attacker%} send "&6Awansowales na &8Wojownika III!" if {ranga.%attacker%} is 18: if {zabitemoby.%attacker%} is {wojownik4}: add 1 to {ranga.%attacker%} send "&6Awansowales na &8Wojownika IV!" if {ranga.%attacker%} is 19: if {zabitemoby.%attacker%} is {wojownik5}: add 1 to {ranga.%attacker%} send "&6Awansowales na &8Wojownika V!" if {ranga.%attacker%} is 20: if {zabitemoby.%attacker%} is {zawodowiec1}: add 1 to {ranga.%attacker%} send "&6Awansowales na &6&lZawodowca I!" if {ranga.%attacker%} is 21: if {zabitemoby.%attacker%} is {zawodowiec2}: add 1 to {ranga.%attacker%} send "&6Awansowales na &6&lZawodowca II!" if {ranga.%attacker%} is 22: if {zabitemoby.%attacker%} is {zawodowiec3}: add 1 to {ranga.%attacker%} send "&6Awansowales na &6&lZawodowca III!" if {ranga.%attacker%} is 23: if {zabitemoby.%attacker%} is {zawodowiec4}: add 1 to {ranga.%attacker%} send "&6Awansowales na &6&lZawodowca IV!" if {ranga.%attacker%} is 24: if {zabitemoby.%attacker%} is {zawodowiec5}: add 1 to {ranga.%attacker%} send "&6Awansowales na &6&lZawodowca V!" if {ranga.%attacker%} is 25: if {zabitemoby.%attacker%} is {lowcaglow}: add 1 to {ranga.%attacker%} send "&6Awansowales na &4&lLowce Glow!" command /ranga: trigger: open chest with 1 rows named "Ranga" to player wait 1 tick if {ranga.%player%} is 0: format slot 4 of player with 1 of dirt named "&7Nowicjusz" to close if {ranga.%player%} is 1: format slot 4 of player with 1 of oak wood named "&eSwiezak I" to close if {ranga.%player%} is 2: format slot 4 of player with 1 of oak wood planks named "&eSwiezak II" to close if {ranga.%player%} is 3: format slot 4 of player with 1 of stone named "&eSwiezak III" to close if {ranga.%player%} is 4: format slot 4 of player with 1 of cobblestone named "&eSwiezak IV" to close if {ranga.%player%} is 5: format slot 4 of player with 1 of iron ore named "&eSwiezak V" to close if {ranga.%player%} is 6: format slot 4 of player with 1 of wood pickaxe named "&3Poczatkujacy I" to close if {ranga.%player%} is 7: format slot 4 of player with 1 of stone pickaxe named "&3Poczatkujacy II" to close if {ranga.%player%} is 8: format slot 4 of player with 1 of gold pickaxe named "&3Poczatkujacy III" to close if {ranga.%player%} is 9: format slot 4 of player with 1 of iron pickaxe named "&3Poczatkujacy IV" to close if {ranga.%player%} is 10: format slot 4 of player with 1 of diamond pickaxe named "&3Poczatkujacy V" to close if {ranga.%player%} is 11: format slot 4 of player with 1 of wood sword named "&clowca I" to close if {ranga.%player%} is 12: format slot 4 of player with 1 of stone sword named "&clowca II" to close if {ranga.%player%} is 13: format slot 4 of player with 1 of gold sword named "&clowca III" to close if {ranga.%player%} is 14: format slot 4 of player with 1 of iron sword named "&clowca IV" to close if {ranga.%player%} is 15: format slot 4 of player with 1 of diamond sword named "&clowca V" to close if {ranga.%player%} is 16: format slot 4 of player with 1 of wood axe named "&3Wojownik I" to close if {ranga.%player%} is 17: format slot 4 of player with 1 of stone axe named "&3Wojownik II" to close if {ranga.%player%} is 18: format slot 4 of player with 1 of gold axe named "&3Wojownik III" to close if {ranga.%player%} is 19: format slot 4 of player with 1 of iron axe named "&3Wojownik IV" to close if {ranga.%player%} is 20: format slot 4 of player with 1 of diamond axe named "&3Wojownik V" to close if {ranga.%player%} is 21: format slot 4 of player with 1 of iron ingot named "&6Zawodowiec I" to close if {ranga.%player%} is 22: format slot 4 of player with 1 of gold ingot named "&6Zawodowiec II" to close if {ranga.%player%} is 23: format slot 4 of player with 1 of emerald named "&6Zawodowiec III" to close if {ranga.%player%} is 24: format slot 4 of player with 1 of diamond named "&6Zawodowiec IV" to close if {ranga.%player%} is 25: format slot 4 of player with 1 of nether star named "&6Zawodowiec V" to close if {ranga.%player%} is 26: format slot 4 of player with 1 of skeleton head named "&c&lLowca Glow" to close #komenda na odbugowanie command /rangiunbug: permission: rangi.unbug permission message: "&cZiomek nie masz uprawnien" trigger: set {ranga.%player%} to 0 send "&aOd bugowano rangi po zabiciu!" #ustawienie rangi po wejsciu na server on first join: set {ranga.%player%} to 0 set {zabitemoby.%player%} to 0