variables: {ranking::%player%} = 20 on first join: set {ranking::%player%} to 20 on death: if attacker is a player: if victim is a player: add 2 to {ranking::%attacker%} remove 2 from {ranking::%victim%} stop command /sprawdz []: trigger: if arg 1 is set: send "&cGracz &b&arg 1% &cma &b%{ranking::%arg 1%} &fpunktow!" else: send "&cMasz %{ranking::%player%} punktow!"