command /bloki []: trigger: close player's inventory open chest with 1 row named "&6&lBLOKI" to player wait 3 tick set player's current inventory's slot 4 to diamond block named "&b&lDIAMENTY" on inventory click: if "%inventory name of player's current inventory%" is "&6&lBLOKI": cancel event if clicked inventory is player's inventory: stop cancel event if clicked slot is 4: if player has enough space for diamonds or diamond block: send "" else: send "&8&l[&6&lBLOKI&8&l] &c&lBrak wolnego miejsca w ekwipunku!" stop if player doesn't have 9 diamonds: send "&cPotrzebujesz minimum &69 &cdiamentów, aby móc wymienić je na bloki diamentów!" to player stop else: set {_d} to (amount of diamonds in player's inventory / 9) remove (floor({_d}) * 9) of diamond from player's inventory wait 2 tick give (floor({_d})) of diamond block to player's inventory send "&8&l[&6&lBLOKI&8&l] &aOtrzymujesz &2%floor({_d})% &ablokow &b&lDIAMENTOW" to player