on right click: if player's tool is chest named "&fPlecak": execute player command "/plecak1215" on place: if player's tool is chest named "&fPlecak": cancel event command /plecak []: trigger: if player has permission "admin.plecak": if arg 1 is "all": loop all players: give loop-player 1 chest named "&fPlecak" broadcast "&cAdministrator %player% dal wszystkim plecak !" stop if arg 1 is set: set {_a} to arg 1 parsed as player give {_a} 1 chest named "&fPlecak" send "&fOtrzymano Plecak od Administratora &a%player% &f!" to {_a} send "&fDano &a%{_a}% &fplecak !" stop else: if arg 1 is not set: if {plecak::%player%} is not set: if player's balance is more or equal to 1000: remove 1000 from player's balance send "&aKupiono Plecak" execute player command "/plecak1215" set {plecak::%player%} to true stop else: send "&cPosiadasz juz wlasny plecak!" stop command /plecak1215: trigger: wait 2 ticks open chest with 1 row named "&fPlecak Nowicjusza" to player wait 2 ticks loop {przedmiotyplecak1::%player%::*}: set player's current inventory's slot loop-index parsed as integer to loop-value stop on inventory close: if "%inventory name of player's current inventory%" is "&fPlecak": set {_i} to 0 loop 9 times: set {przedmiotyplecak1::%player%::%{_i}%} to player's current inventory's slot {_i} add 1 to {_i} stop