options: itemek: lead ilosc.mobow.w.jednym.lassie: 10 nazwa: "&6Magiczne lasso" lore.pusty: "&eKliknij &bPPM &eaby zlapac moba! (MAX 3)" lore.zlapany: "&eZlapano:" kolor.zlapanego.moba: &c command /daj: trigger: give player {@itemek} named {@nazwa} with lore {@lore.pusty} on script load: set {moby::cow} to "Krowa" set {moby::zombie} to "Zombie" set {moby::villager} to "Wiesniak" set {moby::sheep} to "Owca" set {moby::pig} to "Swinia" set {moby::chicken} to "Kurczak" on rightclick on entity: if "%player's tool%" is "{@itemek}": if "%name of player's tool%" is {@nazwa}: cancel event set {_lore::*} to lore of player's tool split at "||" if size of {_lore::*} < {@ilosc.mobow.w.jednym.lassie}+1: loop {moby::*}: if "%event-entity%" is "%loop-index%": set {_lore} to {@lore.zlapany} loop {_lore::*}: if "%uncolored loop-value-2%" contains "-": set {_lore} to "%{_lore}%||%loop-value-2%" else: set {_lore} to "%{_lore}%||{@kolor.zlapanego.moba}- %loop-value-1%" set lore of player's tool to {_lore} send "&eZlapales &b%loop-value%&e!" to player delete event-entity stop send "&4&lBlad&8&l: &cTego moba nie da sie zlapac na lasso!" to player else: send "&4&lBlad&8&l: &cNa to lasso mozna zlapac tylko {@ilosc.mobow.w.jednym.lassie} zwierzat!" to player on rightclick with {@itemek}: if "%name of player's tool%" is {@nazwa}: cancel event set {_lore::*} to lore of player's tool split at "||" if {_lore::1} is {@lore.zlapany}: set {_} to 0 open chest with 3 rows named "wybierz moba" to player wait 2 tick loop {_lore::*}: set {_mob} to "%uncolored loop-value%" replace all "- " with "" in {_mob} loop {moby::*}: if "%loop-value-2%" is "%{_mob}%": set {_m} to "%loop-index-2% spawn egg" parsed as item format slot {_} of player with {_m} named "&ePrzywolaj &c%loop-value-2%" to run "{}przekierowanie %player% zresp tajnehaslo %loop-index-2%" add 1 to {_} command /zresp [] []: trigger: if arg-1 is "tajnehaslo": spawn arg-2 parsed as entity type at player set {_lore::*} to lore of player's tool split at "||" set {_lore} to {@lore.zlapany} loop {_lore::*}: clear {_mob} clear {_mob2} set {_mob} to "%uncolored loop-value%" replace all "- " with "" in {_mob} loop {moby::*}: loop-index-2 is arg-2: set {_mob2} to loop-value-2 send "uwolniles %loop-value-2%" if "%{_mob}%" is "%{_mob2}%": clear {_lore::%loop-index-1%} exit loop if size of {_lore::*} > 1: loop {_lore::*}: loop-value is not {@lore.zlapany}: set {_lore} to "%{_lore}%||%loop-value%" else: set {_lore} to {@lore.pusty} set lore of player's tool to {_lore} close player's inventory command /{}przekierowanie [] [] [] []: executable by: console trigger: if arg-4 is set: execute player-arg command "%arg-2% %arg-3% %arg-4%" stop if arg-3 is set: execute player-arg command "%arg-2% %arg-3%" stop if arg-2 is set: execute player-arg command "%arg-2%" stop