variables: {beds.%player%} = 0 on place of bet: if {beds.%player%} is 0: set {bed::%location of event-block%} to name of player set {beds.%player%} to 1 send "&aPostawiles lozko." stop else: send "&cNie mozesz postawic lozka." cancel event on break of bed: if {bed::%location of event-block%} is set: send "&6Gracz %player% zniszczyl Twoje lozko." to {bed::%location of event-block%} parsed as player send "&6Zniszczyles lozko gracza %{bed::%location of event-block%}%." set {beds.%{bed::%location of event-block%}%} to 0 clear {bed::%location of event-block%} else: send "&cWuuuut? Blad jakis." set event-block to air