command /zycie [] []: trigger: if arg 1 is "zabierz" or "remove": if arg 2 is set: damage player by arg-2 send "&6Zabrales &e%arg 2% &6serduszka" else: damage player by 1 send "&6Zabrales &e1 &6serduszko" if arg 1 is "dodaj" or "add": if player's health is 10: send "&4Error: &cTwoje zycie jest pelne..." else: if arg 2 is set: heal player by arg-2 send "&6Dodales &e%arg 2% &6serduszka" else: heal player by 1 send "&6Dodales &e1 &6serduszko"