Lecim ze skryptem: COINSY: command /efekt: trigger: open chest with 3 rows named "&aMenu Efekt" to player wait 1 ticks format slot 10 of player with 1 of golden pickaxe named "&6Pospiech &6&lII" with lore "&aKoszt zakupu pospiechu wynosi&8:||&a100 Coinsow" to run [make player execute "ieffect KupHastyyII"] command /ieffect []: trigger: if arg-1 is "kuphastyyii": if {coins.%player%} is less than 100: send "&a[&2Efekt&a] &8> &7Niemasz wystarczajaco coins &7(&8100&7) &7Aktualnie posiadasz &a%{coins.%player%}%" stop else: send "&a[&2Efekt&a] &8> &7Gracz &6%player% &7Zakupil &6Pospiech II &a/efekt" remove 100 from {coins.%player%} remove haste from player apply haste potion of tier 2 to the player for 10 minutes ITEMKI: command /efekt: trigger: open chest with 3 rows named "&aMenu Efekt" to player wait 1 ticks format slot 10 of player with 1 of golden pickaxe named "&6Pospiech &6&lII" with lore "&aKoszt zakupu pospiechu wynosi&8:||&a64 Blokow Zlota" to run [make player execute "ieffect KupHastyyII"] command /ieffect []: trigger: if arg-1 is "kuphastyyii": if player don't have 64 41: send "&a[&2Efekt&a] &8> &7Niemasz wystarczajaco Blokow Zlota &7[&864&7]" stop else: send "&a[&2Efekt&a] &8> &7Gracz &6%player% &7Zakupil &6Pospiech II &a/efekt" remove 64 42 from player remove haste from player apply haste potion of tier 2 to the player for 10 minutes