#Cooldown na enderperły i koxy on rightclick with ender pearl: {epcd.%player%.lastused} was less than 10 seconds ago: set {_epdiff} to difference between {epcd.%player%.lastused} and now if {_epdiff} is less than 10 seconds: set {_epdiff} to difference between {_epdiff} and 10 seconds message "&6Nie możesz rzucić kolejnej enderperły przez &e&L%{_epdiff}%&f" cancel event stop set {epcd.%player%.lastused} to now on consume of Golden Apple or Enchanted Golden Apple: {goldapple.%player%.lastused} was less than 10 seconds ago: set {_epdiff} to difference between {goldapple.%player%.lastused} and now if {_epdiff} is less than 10 seconds: set {_epdiff} to difference between {_epdiff} and 10 seconds message "&6Nie możesz zjeść koxa przez &e&L%{_epdiff}%&f" cancel event stop set {goldapple.%player%.lastused} to now #V2 on rightclick with a ender pearl: set {_waited} to difference between {cooldown::%player%::epearl} and now if {_waited} is less than 10 seconds: set name of player's tool to "&cYou must wait &e%difference between 10 seconds and {_waited}%&e &cfor use the ender pearl again!" send "&cYou must wait &e%difference between 10 seconds and {_waited}%&e &cfor use the enderpeal again!" to player cancel the event else: set {cooldown::%player%::epearl} to now every 10 ticks: loop all players: if loop-player's tool is an ender pearl: set {_waited} to difference between {cooldown::%loop-player%::epearl} and now if {_waited} is less than 10 seconds: set name of loop-player's tool to "&cYou must wait &e%difference between 10 seconds and {_waited}%&e &cfor use the enderpeal again!" else: set name of loop-player's tool to "&fEnder Pearl"