command /truskawka: trigger: give 16 of 260 named "&4&lTruskaweczka" with lore "lore" to player variables: {l} = 0 on rightclick on farmland: player's tool is 260 named "&4&lTruskaweczka" with lore "lore": set block above clicked block to wheat:3 set {t.%{l}%} to location of block above clicked block add {t.%{l}%} to {t::*} add 1 to {l} remove 1 of 260 named "&4&lTruskaweczka" with lore "lore" from player send "&cZasadziƂes truskawki" on break: event-block is wheat:7: loop {t::*}: loop-value is location of event-block: cancel event set event-block to air remove loop-value from {t::*} chance of 50%: drop 1 260 named "&4&lTruskaweczka" with lore "lore" chance of 50%: drop 2 260 named "&4&lTruskaweczka" with lore "lore"