variables: {czaspolimorfii.%player%} = 1 set {_time} to "%{czaspolimorfii.%player%}% minutes" parsed as time span # Komendy # command /podrecznik: permission: podrecznik.per trigger: add 1 enchanted_book named "&2Ksiega polimorfii" to player add 1 eye of ender of unbreaking 10 named "&cPolimorfia zombie" with lore "|| &2Jedna z najslabszych polimorfii na serwerze || &eKliknij ppm, aby uzyc." to player command /polimorfia: trigger: send "&eTwoja umiejetnosc polimorfii wynosi %{czaspolimorfii.%player%}%" to player # Ksiegi polimorfii # On rightclick with enchanted_book: if player's tool is enchanted_book named "&2Ksiega polimorfii": if {czaspolimorfii.%player%} is less than 30: remove 1 enchanted_book named "&2Ksiega polimorfii" from player add 1 to {czaspolimorfii.%player%} send "&2Zrozumialem ksiege polimorfii!" to player stop # Edytowanie polimorfii graczy # command /polimorfiaedit [] []: permission: polimka permission message: &4Nie mozesz edytowac polimorfii graczy. trigger: if arg 1 is not set: send "&4Poprawne uzycie: /polimorfiaedit <&eNazwa gracza&4> &4<&cIlosc polimorfi jaka chcesz ustawic>" to player if arg 2 is not set: send "&7[&4Polimorfia&7] &8Musisz podac ilosc polimorfii ktora chcesz ustawic" to player if arg 1 is set: if arg 2 is set: set {czaspolimorfii.%arg 1%} to arg 2 send "&7[&4Polimorfia&7] &8Polimorfia gracza %arg 1% zostala ustawiona na %arg 2%" to player send "&8[&6Polimorfia&8] &ePolimorfia gracza %arg 1% zostala ustawiona na %arg 2%." to all players stop # Efekty # on rightclick with eye of ender: if player's tool is eye of ender of unbreaking 10 named "&cPolimorfia zombie" with lore "|| &2Jedna z najslabszych polimorfii na serwerze || &eKliknij ppm, aby uzyc.": cancel event remove 1 eye of ender of unbreaking 10 named "&cPolimorfia zombie" with lore "|| &2Jedna z najslabszych polimorfii na serwerze || &eKliknij ppm, aby uzyc." from player remove strength from player remove jump boost from player remove regeneration from player remove resistance from player apply strength 1 to player for {_time} apply jump boost 1 to player for {_time} apply regeneration 1 to player for {_time} apply resistance 1 to player for {_time} stop