on first join: set {lvl::%player%} to 1 set {exp::%player%} to 0 set player's level to 0 options: tag: &e&lXP &8» maxlvl: 100 on join: if {lvl::%player%} is not set: set {lvl::%player%} to 1 set {exp::%player%} to 0 set {powiadomieniaxp.%player%} to true command /resetlvlall: trigger: if executor is "VemcziN": loop {lvl::*}: delete {lvl::%loop-value%} delete {lvl::%loop-index%} loop {wymag::*}: delete {wymag::%loop-value%} delete {wymag::%loop-index%} loop {exp::*}: delete {exp::%loop-value%} delete {exp::%loop-index%} else: send "&4&lCos ty :o" command /powiadomieniaxp []: trigger: if {powiadomieniaxp.%player%} is not set: set {powiadomieniaxp.%player%} to true set {powiadomieniaxp.status.%player%} to "&a&lTAK" stop if {powiadomieniaxp.%player%} is false: send "&e[&a✔&e] &7Wlaczono powiadomienia XP!" set {powiadomieniaxp.%player%} to true set {powiadomieniaxp.status.%player%} to "&a&lTAK" stop if {powiadomieniaxp.%player%} is true: send "&e[&a✔&e] &7Wylaczono powiadomienia XP!" set {powiadomieniaxp.%player%} to false set {powiadomieniaxp.status.%player%} to "&c&lNIE" stop on death: if attacker is a player: if {lvl::%attacker%} < {@maxlvl}: set {_lvl} to {lvl::%attacker%} add 1 to {_lvl} set {_wymag} to {-wymagany.%{_lvl}%} if {exp::%attacker%} is bigger than or equal to {_wymag}: add 1 to {lvl::%attacker%} set {exp::%attacker%} to 0 send attacker title "&6LEVEL" with subtitle "&eAwansowales na &6%{lvl::%attacker%}% &epoziom!" for 2 seconds broadcast " " broadcast "&6EXP &f» &eGracz &6%attacker% &eosiagnal poziom &6%{lvl::%attacker%}% &eGratulacje!" broadcast " " loop 5 times: launch ball large firework colored green and red and blue at attacker timed 1 wait 3 ticks else: set {exp::%attacker%} to 0 stop command /dodatkowyxp [] []: permission: core.command.dodatkowyxp permission message: &cTa komenda nie istnieje lub nie masz do niej odpowiednich praw! trigger: if arg 1 is set: set {_2} to arg-2 parsed as number if {_2} is bigger than 20000: stop if {_2} is less than 0.01: stop if arg 1 is not set: send "&7Uzyj: &6/dodatkowyxp " stop if arg 1 is "on": if arg 2 is set: set {global.dodatkowyxp} to {_2} set {global.dodatkowyxp.status} to "&a&lTAK" set {global.dodatkowyxp.status2} to "&b%{_2}%%%" broadcast "&e&m--------&6New&8-&eRPG&e&m--------" broadcast " &9Dodatkowy XP zostal &awlaczony&7&9!" broadcast " &9Wlaczyl: &a%player%&7&9!" broadcast " &9Bonus dodatkowego XP: &a%{_2}%%%&7&9!" broadcast " &9Milego expienia &4❤" broadcast "&e&m--------&6New&8-&eRPG&e&m--------" else: send "&7Uzyj: &6/dodatkowyxp " if arg 1 is "off": delete {global.dodatkowyxp} set {global.dodatkowyxp.status} to "&c&lNIE" broadcast "&e&m--------&6New&8-&eRPG&e&m--------" broadcast " &9Dodatkowy XP zostal &cwylaczony&9!" broadcast " &9Wylaczyl: &c%player%&9!" broadcast "&e&m--------&6New&8-&eRPG&e&m--------" stop else: send "&7Uzyj: &6/dodatkowyxp " every 1 minutes: loop {doublexp::*}: if {doublexp::%loop-index%} = 0: delete {doublexp::%loop-index%} else: remove 1 from {doublexp::%loop-index%} on death of creature: if attacker is a player: set attacker's level to {lvl::%attacker%} set {_lvl} to {lvl::%attacker%} add 1 to {_lvl} set {_next1} to {-wymagany.%{_lvl}%} set {_napasku} to 100 * {exp::%attacker%} / {_next1} set {_napasku} to 0.01 * {_napasku} if {_napasku} is 1: set {_napasku} to 0.99 set {_napasku} to "%{_napasku}%" parsed as number set level progress of the attacker to {_napasku} if name of creature is "&c♣BOSS♣ &4&lNiedzwiedz Bera lvl 8": set {_exp} to 40 set {_lvl} to 0 set {_kasa} to 150 drop 1 chest named "&e&lSkrzynia Wladcy Zombie" at location of victim drop 1 zombie head named "&2Czaszka Wladcy Zombie" at location of victim broadcast "&4&l(BOSS) &eGracz &6%attacker% &ezabil &2Wladce Zombie!" if name of creature is "&2Gremlin &aLvl. 1": set {_exp} to 7 set {_lvl} to 1 set {_kasa} to random integer between 5 and 25 if attacker is in world "1-10": if {lvl::%attacker%} is bigger than 9: set {_exp} to 0 if name of creature is "&2Gremlin &aLvl. 5": set {_exp} to 9 set {_lvl} to 1 set {_kasa} to random integer between 5 and 25 if attacker is in world "1-10": if {lvl::%attacker%} is bigger than 9: set {_exp} to 0 if name of creature is "&2Gremlin &aLvl. 8": set {_exp} to 10 set {_lvl} to 1 set {_kasa} to random integer between 5 and 25 if attacker is in world "1-10": if {lvl::%attacker%} is bigger than 9: set {_exp} to 0 if name of creature is "&aOrk &2Lvl. 13": set {_exp} to 12 set {_lvl} to 10 set {_kasa} to random integer between 10 and 40 if attacker is in world "10-20": if {lvl::%attacker%} is bigger than 19: set {_exp} to 0 if name of creature is "&aOrk &2Lvl. 15": set {_exp} to 14 set {_lvl} to 10 set {_kasa} to random integer between 10 and 40 if attacker is in world "10-20": if {lvl::%attacker%} is bigger than 19: set {_exp} to 0 if name of creature is "&aOrk &2Lvl. 19": set {_exp} to 16 set {_lvl} to 10 set {_kasa} to random integer between 10 and 40 if attacker is in world "10-20": if {lvl::%attacker%} is bigger than 19: set {_exp} to 0 if name of creature is "&fDzikus &7Lvl. 24": set {_exp} to 27 set {_lvl} to 20 set {_kasa} to random integer between 20 and 60 if attacker is in world "20-30": if {lvl::%attacker%} is bigger than 29: set {_exp} to 0 if name of creature is "&fDziki Sluga &7Lvl. 25": set {_exp} to 33 set {_lvl} to 20 set {_kasa} to random integer between 20 and 60 if attacker is in world "20-30": if {lvl::%attacker%} is bigger than 29: set {_exp} to 0 if name of creature is "&fDziki Wojownik &7Lvl. 27": set {_exp} to 43 set {_lvl} to 20 set {_kasa} to random integer between 20 and 60 if attacker is in world "20-30": if {lvl::%attacker%} is bigger than 29: set {_exp} to 0 if name of creature is "&8Tarantula &7Lvl. 34": set {_exp} to 54 set {_lvl} to 30 set {_kasa} to random integer between 30 and 80 if attacker is in world "30-40": if {lvl::%attacker%} is bigger than 39: set {_exp} to 0 if name of creature is "&8Ptasznik &7Lvl. 35": set {_exp} to 78 set {_lvl} to 30 set {_kasa} to random integer between 30 and 80 if attacker is in world "30-40": if {lvl::%attacker%} is bigger than 39: set {_exp} to 0 if name of creature is "&8Ptasznik Tygrysi &7Lvl. 37": set {_exp} to 102 set {_lvl} to 30 set {_kasa} to random integer between 30 and 80 if attacker is in world "30-40": if {lvl::%attacker%} is bigger than 39: set {_exp} to 0 if name of creature is "&bLodowy Wygnaniec &fLvl. 44": set {_exp} to 220 set {_lvl} to 40 set {_kasa} to random integer between 50 and 90 if attacker is in world "40-50": if {lvl::%attacker%} is bigger than 49: set {_exp} to 0 if name of creature is "&bLodowy Wygnaniec &fLvl. 45": set {_exp} to 234 set {_lvl} to 40 set {_kasa} to random integer between 50 and 90 if attacker is in world "40-50": if {lvl::%attacker%} is bigger than 49: set {_exp} to 0 if name of creature is "&bLodowy Wygnaniec &fLvl. 47": set {_exp} to 273 set {_lvl} to 40 set {_kasa} to random integer between 50 and 90 if attacker is in world "40-50": if {lvl::%attacker%} is bigger than 49: set {_exp} to 0 if name of creature is "&4Demoniczny Sluga &cLvl. 53": set {_exp} to 434 set {_lvl} to 50 set {_kasa} to random integer between 70 and 90 if attacker is in world "50-60": if {lvl::%attacker%} is bigger than 59: set {_exp} to 0 if name of creature is "&4Demoniczny Strzelec &cLvl. 57": set {_exp} to 473 set {_lvl} to 50 set {_kasa} to random integer between 90 and 120 if attacker is in world "50-60": if {lvl::%attacker%} is bigger than 59: set {_exp} to 0 if name of creature is "&6Wojownik Przeznaczenia &eLvl. 63": set {_exp} to random integer between 510 and 550 set {_lvl} to 60 set {_kasa} to random integer between 90 and 120 if attacker is in world "60-70": if {lvl::%attacker%} is bigger than 69: set {_exp} to 0 if name of creature is "&6Wojownik Przeznaczenia &eLvl. 65": set {_exp} to random integer between 555 and 590 set {_lvl} to 60 set {_kasa} to random integer between 90 and 120 if attacker is in world "60-70": if {lvl::%attacker%} is bigger than 69: set {_exp} to 0 if name of creature is "&2Mutant &7Lvl. 74": set {_exp} to random integer between 970 and 1100 set {_lvl} to 70 set {_kasa} to random integer between 120 and 140 if attacker is in world "70-80": if {lvl::%attacker%} is bigger than 79: set {_exp} to 0 if name of creature is "&2Toksyczny Mutant &7Lvl. 76": set {_exp} to random integer between 1150 and 1400 set {_lvl} to 70 set {_kasa} to random integer between 120 and 140 if attacker is in world "70-80": if {lvl::%attacker%} is bigger than 79: set {_exp} to 0 if name of creature is "&9Obronca Atlantydy &bLvl. 84": set {_exp} to random integer between 2700 and 3200 set {_lvl} to 80 set {_kasa} to random integer between 150 and 190 if attacker is in world "80-90": if {lvl::%attacker%} is bigger than 89: set {_exp} to 0 if name of creature is "&9Obronca Atlantydy &bLvl. 87": set {_exp} to random integer between 3300 and 4900 set {_lvl} to 80 set {_kasa} to random integer between 150 and 190 if attacker is in world "80-90": if {lvl::%attacker%} is bigger than 89: set {_exp} to 0 if name of creature is "&9Obronca Atlantydy &bLvl. 88": set {_exp} to random integer between 5000 and 6200 set {_lvl} to 80 set {_kasa} to random integer between 150 and 190 if attacker is in world "80-90": if {lvl::%attacker%} is bigger than 89: set {_exp} to 0 if name of creature is "&3Ezoteryczny Wojownik &aLvl. 94": set {_exp} to 7200 set {_lvl} to 90 set {_kasa} to random integer between 190 and 230 if attacker is in world "90-100": if {lvl::%attacker%} is bigger than 99: set {_exp} to 0 if name of creature is "&3Ezoteryczny Fanatyk &aLvl. 95": set {_exp} to 8500 set {_lvl} to 90 set {_kasa} to random integer between 190 and 230 if attacker is in world "90-100": if {lvl::%attacker%} is bigger than 99: set {_exp} to 0 if name of creature is "&3Ezoteryczny Przywolywacz &aLvl. 97": set {_exp} to 9000 set {_lvl} to 90 set {_kasa} to random integer between 190 and 230 if attacker is in world "90-100": if {lvl::%attacker%} is bigger than 99: set {_exp} to 0 if {lvl::%attacker%} >= {_lvl}: #if {dodatki.pierscien::%attacker%} is set: #set {_xpierscien} to {_exp} * {dodatki.exp.pierscien::%attacker%} / 100 #add {_xpierscien} to {_exp} if {global.dodatkowyxp} is set: set {_exp2} to {_exp} * {global.dodatkowyxp} / 100 add {_exp2} to {_exp} add {_exp} to {exp::%attacker%} add {_kasa} to {kasa::%attacker%} if {powiadomieniaxp.%attacker%} is true: if {global.dodatkowyxp} is bigger than 0: if {lvl::%attacker%} is less than 105: if attacker has permission "Group.sponsor++": set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: if attacker has permission "group.sponsor+": set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: if attacker has permission "group.sponsor": set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: if {lvl::%attacker%} is bigger than 104: if attacker has permission "Group.sponsor++": set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: if attacker has permission "Group.sponsor+": set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: if attacker has permission "Group.sponsor": set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: if {lvl::%attacker%} is less than 103: if attacker has permission "Group.sponsor++": set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: if attacker has permission "Group.Sponsor+": set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: if attacker has permission "Group.Sponsor": set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: if attacker has permission "Group.sponsor++": set action bar of attacker to "&e[&6New&8-&eRPG &6LVL&e] &6%{_exp}%&eXP &6+%{_kasa}%&e$ &6%100 * {exp::%attacker%} / {_next1}%&e%%" else: if attacker has permission "Group.Sponsor+": set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: if attacker has permission "GRoup.Sponsor": set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" else: set action bar of attacker to "&7[&eEXP&7] &6+%{_exp}% &eXP &6+%{_kasa}% &e$ &7[&e%100 * {exp::%attacker%} / {_next1}%&e%%&7]" stop command /poziom []: aliases: lvl, level, pzm trigger: set {_lvl} to {lvl::%player%} add 1 to {_lvl} set {_next1} to {-wymagany.%{_lvl}%} set {_next} to {_next1} - {exp::%player%} send "&6» &f-- -- - &6NEW&eRPG &f- -- -- &6«" send "&f» &6Poziom: &e%{lvl::%player%}%" if {lvl::%player%} >= {@maxlvl}: send "&f» &6Punkty XP: &eMAX&6/&eMAX" else: send "&f» &6Punkty XP: &e%{exp::%player%}%&e/&e%{_next1}%" if {lvl::%player%} >= {@maxlvl}: send "&f» &6Brakujace doswiadczenie: &eMAX &eXP" else: send "&f» &6Brakujace doswiadczenie: &e%{_next}% &e&lXP" if {lvl::%player%} >= {@maxlvl}: send "&f» &6Postep doswiadczenia: &eMAX&6/&eMAX" else: send "&f» &6Postep doswiadczenia: &e%100 * {exp::%player%} / {_next1}%%%" if {global.dodatkowyxp} is set: send "&f» &6Dodatkowy XP: &e%{global.dodatkowyxp.status}% &7(&b&o%{global.dodatkowyxp.status2}%&7)" else: send "&f» &6Dodatkowy XP: &e%{global.dodatkowyxp.status}% &7(&f0%%&7)" send "&f» &6Powiadomienia o XP: &e&l%{powiadomieniaxp.status.%player%}%" send "&6» &f-- -- - &6NEW&eRPG &f- -- -- &6«" stop command /resetlvl []: permission: core.resetlvl permission message: &cTa komenda nie istnieje lub nie masz do niej odpowiednich praw! trigger: if arg 1 is set: set {lvl::%arg-1%} to 1 set {exp::%arg-1%} to 0 set arg-1's level to 0 stop else: send "&7Uzyj: &6/resetlvl " command /lvlup [] []: permission: core.lvlup permission message: &cTa komenda nie istnieje lub nie masz do niej odpowiednich praw! trigger: if arg 1 is set: if arg 2 is set: set {_l} to argument-2 loop {_l} times: if {lvl::%arg-1%} is 100: exit loop add 1 to {lvl::%arg-1%} set {exp::%arg-1%} to 0 send "{@tag} &7Awansowales na &6%{lvl::%arg-1%}% &7poziom!" to arg-1 set arg-1's level to {lvl::%arg-1%} log "%player% zaaktualizowal poziom gracza: %arg-1% komenda, ten gracz ma teraz: %{lvl::%player%}% poziom" to "poziom/lvlup.log" set player's level to {lvl::%player%} stop else: send "&7Uzyj: &6/lvlup " else: send "&7Uzyj: &6/lvlup " on xp spawn: cancel event stop on rightclick with stick: if name of player's tool is "&2&lOrk &4lvl &4&l15": spawn zombie at player set name of last spawned zombie to "&2&lOrk &4lvl &4&l15" on death of creature: if attacker is a player: if name of creature is "&4Wladca Gremlinow &c♣BOSS♣": set {_exp} to 0 set {_lvl} to 0 set {_kasa} to 150 drop 1 chest named "&eSkrzynia Wladcy Gremlinow &f[&cBOSS&f]" at location of victim broadcast "&6BOSS &3» &4Wladca Gremlinow &ezostal pokonany przez %attacker%!" if name of creature is "&4Wladca Orkow &c♣BOSS♣": set {_exp} to 0 set {_lvl} to 0 set {_kasa} to 250 drop 1 chest named "&eSkrzynia Wladcy Orkow &f[&cBOSS&f]" at location of victim broadcast "&6BOSS &3» &4Wladca Orkow &ezostal pokonany przez %attacker%!" if name of creature is "&4Dziki General &c♣BOSS♣": set {_exp} to 0 set {_lvl} to 0 set {_kasa} to 300 drop 1 chest named "&eSkrzynia Dzikiego Generala &f[&cBOSS&f]" at location of victim broadcast "&6BOSS &3» &4Dziki General &ezostal pokonany przez %attacker%!" if name of creature is "&4Krolowa Pajakow &c♣BOSS♣": set {_exp} to 0 set {_lvl} to 0 set {_kasa} to 400 drop 1 chest named "&eSkrzynia Krolowej Pajakow &f[&cBOSS&f]" at location of victim broadcast "&6BOSS &3» &4Krolowa Pajakow &ezostala pokonana przez %attacker%!" if name of creature is "&4Lodowy Wladca &c♣BOSS♣": set {_exp} to 0 set {_lvl} to 0 set {_kasa} to 500 drop 1 chest named "&eSkrzynia Lodowego Wladcy &f[&cBOSS&f]" at location of victim broadcast "&6BOSS &3» &4Lodowy Wladca &ezostal pokonany przez %attacker%!" if name of creature is "&4Druid &c♣BOSS♣": set {_exp} to 0 set {_lvl} to 0 set {_kasa} to 1000 drop 1 chest named "&eSkrzynia Druida &f[&cBOSS&f]" at location of victim broadcast "&6BOSS &3» &4Druid &ezostal pokonany przez %attacker%!" if name of creature is "&4Krol Mutantow &c♣BOSS♣": set {_exp} to 0 set {_lvl} to 0 set {_kasa} to 1500 drop 1 chest named "&eSkrzynia Krola Mutantow &f[&cBOSS&f]" at location of victim broadcast "&6BOSS &3» &4Krol Mutantow &ezostal pokonany przez %attacker%!" if name of creature is "&4Kraken &c♣BOSS♣": set {_exp} to 0 set {_lvl} to 0 set {_kasa} to 2000 drop 1 chest named "&eSkrzynia Krakena &f[&cBOSS&f]" at location of victim broadcast "&6BOSS &3» &4Kraken &ezostal pokonany przez %attacker%!" on death of creature: if attacker is a player: if attacker is in world "1-10": if {lvl::%attacker%} is bigger than 9: set {_exp} to 0 variables: {lvl::%player%} = 1 {exp::%player%} = 0 {-wymagany.1} = 50 {-wymagany.2} = 80 {-wymagany.3} = 100 {-wymagany.4} = 120 {-wymagany.5} = 150 {-wymagany.6} = 200 {-wymagany.7} = 300 {-wymagany.8} = 400 {-wymagany.9} = 450 {-wymagany.10} = 500 {-wymagany.11} = 5000 {-wymagany.12} = 5100 {-wymagany.13} = 5200 {-wymagany.14} = 5300 {-wymagany.15} = 5400 {-wymagany.16} = 5500 {-wymagany.17} = 5600 {-wymagany.18} = 5700 {-wymagany.19} = 5800 {-wymagany.20} = 6200 {-wymagany.21} = 20000 {-wymagany.22} = 20500 {-wymagany.23} = 21000 {-wymagany.24} = 21500 {-wymagany.25} = 22000 {-wymagany.26} = 22500 {-wymagany.27} = 23000 {-wymagany.28} = 23500 {-wymagany.29} = 24000 {-wymagany.30} = 25000 {-wymagany.31} = 50000 {-wymagany.32} = 51000 {-wymagany.33} = 52000 {-wymagany.34} = 53000 {-wymagany.35} = 54000 {-wymagany.36} = 55000 {-wymagany.37} = 57000 {-wymagany.38} = 58000 {-wymagany.39} = 59000 {-wymagany.40} = 60000 {-wymagany.41} = 100000 {-wymagany.42} = 105000 {-wymagany.43} = 110000 {-wymagany.44} = 115000 {-wymagany.45} = 120000 {-wymagany.46} = 130000 {-wymagany.47} = 140000 {-wymagany.48} = 160000 {-wymagany.49} = 180000 {-wymagany.50} = 200000 {-wymagany.51} = 230000 {-wymagany.52} = 260000 {-wymagany.53} = 290000 {-wymagany.54} = 330000 {-wymagany.55} = 350000 {-wymagany.56} = 370000 {-wymagany.57} = 400000 {-wymagany.58} = 420000 {-wymagany.59} = 450000 {-wymagany.60} = 550000 {-wymagany.61} = 1500000 {-wymagany.62} = 1750000 {-wymagany.63} = 2000000 {-wymagany.64} = 2250000 {-wymagany.65} = 2500000 {-wymagany.66} = 2750000 {-wymagany.67} = 3000000 {-wymagany.68} = 3250000 {-wymagany.69} = 3500000 {-wymagany.70} = 4000000 {-wymagany.71} = 5500000 {-wymagany.72} = 7000000 {-wymagany.73} = 8500000 {-wymagany.74} = 10000000 {-wymagany.75} = 11500000 {-wymagany.76} = 13000000 {-wymagany.77} = 14500000 {-wymagany.78} = 16000000 {-wymagany.79} = 17500000 {-wymagany.80} = 20000000 {-wymagany.81} = 23000000 {-wymagany.82} = 26000000 {-wymagany.83} = 29000000 {-wymagany.84} = 32000000 {-wymagany.85} = 35000000 {-wymagany.86} = 40000000 {-wymagany.87} = 45000000 {-wymagany.88} = 50000000 {-wymagany.89} = 55000000 {-wymagany.90} = 60000000 {-wymagany.91} = 75000000 {-wymagany.92} = 90000000 {-wymagany.93} = 105000000 {-wymagany.94} = 120000000 {-wymagany.95} = 135000000 {-wymagany.96} = 160000000 {-wymagany.97} = 185000000 {-wymagany.98} = 210000000 {-wymagany.99} = 250000000 {-wymagany.100} = 300000000 {-wymagany.101} = 60000000 {-wymagany.102} = 70000000 {-wymagany.103} = 80000000 {-wymagany.104} = 90000000 {-wymagany.105} = 100000000 {-wymagany.106} = 110000000 {-wymagany.107} = 120000000 {-wymagany.108} = 130000000 {wymagany.109} = 140000000 {wymagany.110} = 150000000 {wymagany.111} = 200000000 {wymagany.112} = 250000000 {wymagany.113} = 300000000 {wymagany.114} = 400000000 {wymagany.115} = 560000000 {wymagany.116} = 550000000 {wymagany.117} = 600000000 {wymagany.118} = 700000000 {wymagany.119} = 800000000