options: tag: &fPARTY variables: {gildia.%player%.status} = false {gildia.%player%.smr} = 0 {gildia.%player%.zab} = 0 command /party [] [] []: aliases: g trigger: if argument 1 is not set: message "&8 /party &7 - Pomoc dot. pluginu" message "&8 /party zaloz [Tag] [Nazwa]&7 - Zaklada party"# message "&8 /party dolacz [Tag]&7 - Dolacza do party"# message "&8 /party opusc&7 - Opuszcza party"# message "&8 /party zapros [Nick]&7 - Zaprasza gracza" message "&8 /party wypros [Nick]&7 - Wyprasza gracza" message "&8 /party info [Nick] &7 - Informacje o graczu" argument 1 is "zaloz": if argument 2 is set: if argument 3 is set: if {gildia.%argument 2%.tag} is not set: if {gildia.%argument 3%.nazwa} is not set: if player has 1 emerald: if {gildia.%player%.status} is false: set {gildia.%player%.status} to true set {gildia.%player%.tag} to argument 2 remove 1 emerald from player set {gildia.%argument 2%.tag} to argument 2 set {gildia.%argument 2%.nazwa} to argument 3 set {gildia.%argument 2%.dom} to location of player set {gildia.%argument 2%.lider} to player message "{@tag} &7Utworzyles party &8%argument 3% &7o tagu &8%argument 2%" else: message "{@tag} &7Jestes juz w party!" else: message "{@tag} &7Aby utworzyc party, zdobadz potrzebne materialy!" else: message "{@tag} &7Istnieje juz party o nazwie &8%argument 3%" else: message "{@tag} &7Istnieje juz party o tagu &8%argument 2%" else: message "{@tag} &7Uzycie: &8/party zaloz [Tag] [Nazwa]" else: message "{@tag} &7Uzycie: &8/gildia zaloz [Tag] [Nazwa]" argument 1 is "dolacz": if argument 2 is set: if {gildia.%argument 2%.tag} is set: if {gildia.%player%.zapro} is argument 2: if {gildia.%player%.status} is false: set {gildia.%player%.status} to true delete {gildia.%player%.zapro} set {gildia.%player%.tag} to argument 2 message "{@tag} &7Dolaczyles do party &8%{gildia.%argument 2%.nazwa}% &7o tagu &8%argument 2%" else: message "{@tag} &7Jestes juz w gildii!" else: message "{@tag} &7Ta gildia wcale Cie nie zaprosila!" else: message "{@tag} &7Nie znaleziono gildii o tagu &8%argument 2%" else: message "{@tag} &7Podaj tag gildii!" argument 1 is "opusc": if {gildia.%player%.status} is true: set {gildia.%player%.status} to false delete {gildia.%player%.tag} message "{@tag} &7Opusciles gildie" stop else: message "{@tag} &7Nie jestes w zadnej gildii!" argument 1 is "info": if argument 2 is not set: message "&3~~~~&a %player% &3~~~~" if {gildia.%player%.status} is true: message " &7Gildia: &f[&8%{gildia.%player%.tag}%&f]&b %{gildia.%{gildia.%player%.tag}%.nazwa}%" else: message " &7party: &f-" message " &7Zabojstwa: &8%{gildia.%player%.zab}% " message " &7Smierci: &8%{gildia.%player%.smr}% " if argument 2 is set: if {gildia.%argument 2%.status} is true or false: message "&3~~~~&a %argument 2% &3~~~~" if {gildia.%argument 2%.status} is true: message " &7Gildia: &f[&8%{gildia.%argument 2%.tag}%&f]&b %{gildia.%{gildia.%argument 2%.tag}%.nazwa}%" else: message " &7party: &f-" message " &7Zabojstwa: &8%{gildia.%argument 2%.zab}% " message " &7Smierci: &8%{gildia.%argument 2%.smr}%" else: message "{@tag} &7Nie znaleziono gracza o nicku &8%argument 2%" argument 1 is "zapros": if {gildia.%{gildia.%player%.tag}%.lider} is player: if argument 2 is set: if argument 2 is %executor%: message "{@tag} &7Nie możesz zaprosić samego siebie" stop set {gildia.%argument 2%.zapro} to {gildia.%player%.tag} message "{@tag} &7Zaprosiles gracza &8%argument 2%" else: message "{@tag} &7Podaj nick gracza!" else: message "{@tag} &7Aby zapraszac graczy musisz byc liderem party!" argument 1 is "wypros": if {gildia.%{gildia.%player%.tag}%.lider} is player: if argument 2 is set: if {gildia.%argument 2%.tag} is {gildia.%player%.tag}: set {gildia.%argument 2%.status} to false delete {gildia.%argument 2%.tag} message "{@tag} &7Wyrzuciles gracza &8%argument 2% &7ze swojej gildii!" stop else: message "{@tag} &7Nie znaleziono gracza o nicku &8%argument 2%" else: message "{@tag} &7Podaj nick gracza!" else: message "{@tag} &7Aby zapraszac graczy musisz byc liderem gildi!" on damage: if {tp.%victim%} is true: set {tp.%victim%} to false stop on damage: if {gildia.%attacker%.tag} is {gildia.%victim%.tag}: cancel event message "{@tag} &7Nie mozesz bic &8%victim%" to attacker on death: add 1 to {gildia.%attacker%.zab} add 1 to {gildia.%player%.smr} on logout: if {gildia.%{gildia.%player%.tag}%.lider} is player: set {gildia.%player%.lider} to true on join: if {gildia.%player%.lider} is true: set {gildia.%{gildia.%player%.tag}%.lider} to player