#ilosc potrzebnych zabitych mobow do lvlup'a variables: {nowicjusz} = 0 {swiezak1} = 20 {swiezak2} = 35 {swiezak3} = 50 {swiezak4} = 65 {swiezak5} = 80 {poczatkujacy1} = 100 {poczatkujacy2} = 120 {poczatkujacy3} = 140 {poczatkujacy4} = 160 {poczatkujacy5} = 180 {lowca1} = 200 {lowca2} = 250 {lowca3} = 300 {lowca4} = 350 {lowca5} = 400 {wojownik1} = 500 {wojownik2} = 600 {wojownik3} = 700 {wojownik4} = 800 {wojownik5} = 900 {zawodowiec1.%player%} = 1100 {zawodowiec2.%player%} = 1300 {zawodowiec3.%player%} = 1500 {zawodowiec4.%player%} = 1700 {zawodowiec5.%player%} = 1900 {lowcaglow.%player%} = 2500 {nowicjusz.%player%} = false {swierzak1.%player%} = false {swierzak2.%player%} = false {swierzak3.%player%} = false {swierzak4.%player%} = false {swierzak5.%player%} = false {poczatkujacy1.%player%} = false {poczatkujacy2.%player%} = false {poczatkujacy3.%player%} = false {poczatkujacy4.%player%} = false {poczatkujacy5.%player%} = false {lowca1.%player%} = false {lowca2.%player%} = false {lowca3.%player%} = false {lowca4.%player%} = false {lowca5.%player%} = false {wojownik1.%player%} = false {wojownik2.%player%} = false {wojownik3.%player%} = false {wojownik4.%player%} = false {wojownik5.%player%} = false {zawodowiec1.%player%} = false {zawodowiec2.%player%} = false {zawodowiec3.%player%} = false {zawodowiec4.%player%} = false {zawodowiec5.%player%} = false {lowcaglow.%player%} = false {zabitemoby.%player%} = 0 options: moby: creeper or spider or skeleton or zombie or witch or cave spider or enderman or zombie pigman or ghast or blaze #glowny kod (nie tykaj jak sie nie znasz!) on death: if attacker is player: if victim is {@moby}: if {nowicjusz.%attacker%} is true: if {zabitemoby.%attacker%} is {swiezak1}: set {nowicjusz.%attacker%} to false set {zwiezak1.%attacker%} to true send "&6Awansowales na &2Swiezaka I!" broadcast "&eGracz &b&l%player% &eawansowal na &2Swiezak I!" if {swiezak1.%attacker%} is true: if {zabitemoby.%attacker%} is {swiezak2}: set {zwiezak1.%attacker%} to false set {zwiezak2.%attacker%} to true send "&6Awansowales na &2Swiezaka II!" broadcast "&eGracz &b&l%player% &eawansowal na &2Swiezak II!" if {swiezak2.%attacker%} is true: if {zabitemoby.%attacker%} is {swiezak3}: set {zwiezak2.%attacker%} to false set {zwiezak3.%attacker%} to true send "&6Awansowales na &2Swiezaka III!" broadcast "&eGracz &b&l%player% &eawansowal na &2Swiezak III!" if {swiezak3.%attacker%} is true: if {zabitemoby.%attacker%} is {swiezak4}: set {zwiezak3.%attacker%} to false set {zwiezak4.%attacker%} to true send "&6Awansowales na &2Swiezaka IV!" broadcast "&eGracz &b&l%player% &eawansowal na &2Swiezak IV!" if {swiezak4.%attacker%} is true: if {zabitemoby.%attacker%} is {swiezak5}: set {zwiezak4.%attacker%} to false set {zwiezak5.%attacker%} to true send "&6Awansowales na &2Swiezaka V!" broadcast "&eGracz &b&l%player% &eawansowal na &2Swiezak V!" if {swiezak5.%attacker%} is true: if {zabitemoby.%attacker%} is {poczatkujacy1}: set {zwiezak5.%attacker%} to false set {poczatkujacy1.%attacker%} to true send "&6Awansowales na &ePoczatkujacego I!" broadcast "&eGracz &b&l%player% &eawansowal na &e&lPoczatkujacego I!" if {poczatkujacy1.%attacker%} is true: if {zabitemoby.%attacker%} is {poczatkujacy2}: set {poczatkujacy1.%attacker%} to false set {poczatkujacy2.%attacker%} to true send "&6Awansowales na &ePoczatkujacego II!" broadcast "&eGracz &b&l%player% &eawansowal na &e&lPoczatkujacego II!" if {poczatkujacy2.%attacker%} is true: if {zabitemoby.%attacker%} is {poczatkujacy3}: set {poczatkujacy2.%attacker%} to false set {poczatkujacy3.%attacker%} to true send "&6Awansowales na &ePoczatkujacego III!" broadcast "&eGracz &b&l%player% &eawansowal na &e&lPoczatkujacego III!" if {poczatkujacy3.%attacker%} is true: if {zabitemoby.%attacker%} is {poczatkujacy4}: set {poczatkujacy3.%attacker%} to false set {poczatkujacy4.%attacker%} to true send "&6Awansowales na &ePoczatkujacego IV!" broadcast "&eGracz &b&l%player% &eawansowal na &e&lPoczatkujacego IV!" if {poczatkujacy4.%attacker%} is true: if {zabitemoby.%attacker%} is {poczatkujacy5}: set {poczatkujacy4.%attacker%} to false set {poczatkujacy5.%attacker%} to true send "&6Awansowales na &ePoczatkujacego V!" broadcast "&eGracz &b&l%player% &eawansowal na &e&lPoczatkujacego V!" if {poczatkujacy5.%attacker%} is true: if {zabitemoby.%attacker%} is {lowca1}: set {poczatkujacy5.%attacker%} to false set {lowca1.%attacker%} to true send "&6Awansowales na &aLowce I!" broadcast "&eGracz &b&l%player% &eawansowal na &aLowce I!" if {lowca1.%attacker%} is true: if {zabitemoby.%attacker%} is {lowca2}: set {lowca1.%attacker%} to false set {lowca2.%attacker%} to true send "&6Awansowales na &aLowce II!" broadcast "&eGracz &b&l%player% &eawansowal na &aLowce II!" if {lowca2.%attacker%} is true: if {zabitemoby.%attacker%} is {lowca3}: set {lowca2.%attacker%} to false set {lowca3.%attacker%} to true send "&6Awansowales na &aLowce III!" broadcast "&eGracz &b&l%player% &eawansowal na &aLowce III!" if {lowca3.%attacker%} is true: if {zabitemoby.%attacker%} is {lowca4}: set {lowca3.%attacker%} to false set {lowca4.%attacker%} to true send "&6Awansowales na &aLowce IV!" broadcast "&eGracz &b&l%player% &eawansowal na &aLowce IV!" if {lowca4.%attacker%} is true: if {zabitemoby.%attacker%} is {lowca5}: set {lowca4.%attacker%} to false set {lowca5.%attacker%} to true send "&6Awansowales na &aLowce V!" broadcast "&eGracz &b&l%player% &eawansowal na &aLowce V!" if {lowca5.%attacker%} is true: if {zabitemoby.%attacker%} is {wojownik1}: set {lowca5.%attacker%} to false set {wojownik1.%attacker%} to true send "&6Awansowales na &8Wojownika I!" broadcast "&eGracz &b&l%player% &eawansowal na &8Wojownika I!" if {wojownik1.%attacker%} is true: if {zabitemoby.%attacker%} is {wojownik2}: set {wojownik1.%attacker%} to false set {wojownik2.%attacker%} to true send "&6Awansowales na &8Wojownika II!" broadcast "&eGracz &b&l%player% &eawansowal na &8Wojownika II!" if {wojownik2.%attacker%} is true: if {zabitemoby.%attacker%} is {wojownik3}: set {wojownik2.%attacker%} to false set {wojownik3.%attacker%} to true send "&6Awansowales na &8Wojownika III!" broadcast "&eGracz &b&l%player% &eawansowal na &8Wojownika III!" if {wojownik3.%attacker%} is true: if {zabitemoby.%attacker%} is {wojownik4}: set {wojownik3.%attacker%} to false set {wojownik4.%attacker%} to true send "&6Awansowales na &8Wojownika IV!" broadcast "&eGracz &b&l%player% &eawansowal na &8Wojownika IV!" if {wojownik4.%attacker%} is true: if {zabitemoby.%attacker%} is {wojownik5}: set {wojownik4.%attacker%} to false set {wojownik5.%attacker%} to true send "&6Awansowales na &8Wojownika V!" broadcast "&eGracz &b&l%player% &eawansowal na &8Wojownika V!" if {wojownik5.%attacker%} is true: if {zabitemoby.%attacker%} is {zawodowiec1}: set {wojownik5.%attacker%} to false set {zawodowiec1.%attacker%} to true send "&6Awansowales na &6&lZawodowca I!" broadcast "&eGracz &b&l%player% &eawansowal na &6&lZawodowca I!" if {zawodowiec1.%attacker%} is true: if {zabitemoby.%attacker%} is {zawodowiec2}: set {zawodowiec1.%attacker%} to false set {zawodowiec2.%attacker%} to true send "&6Awansowales na &6&lZawodowca II!" broadcast "&eGracz &b&l%player% &eawansowal na &6&lZawodowca II!" if {zawodowiec2.%attacker%} is true: if {zabitemoby.%attacker%} is {zawodowiec3}: set {zawodowiec2.%attacker%} to false set {zawodowiec3.%attacker%} to true send "&6Awansowales na &6&lZawodowca III!" broadcast "&eGracz &b&l%player% &eawansowal na &6&lZawodowca III!" if {zawodowiec3.%attacker%} is true: if {zabitemoby.%attacker%} is {zawodowiec4}: set {zawodowiec3.%attacker%} to false set {zawodowiec4.%attacker%} to true send "&6Awansowales na &6&lZawodowca IV!" broadcast "&eGracz &b&l%player%&e awansowal na &6&lZawodowca IV!" if {zawodowiec4.%attacker%} is true: if {zabitemoby.%attacker%} is {zawodowiec5}: set {zawodowiec4.%attacker%} to false set {zawodowiec5.%attacker%} to true send "&6Awansowales na &6&lZawodowca V!" broadcast "&eGracz &b&l%player% &eawansowal na &6&lZawodowca V!" if {zawodowiec5.%attacker%} is true: if {zabitemoby.%attacker%} is {lowcaglow}: set {zawodowiec5.%attacker%} to false set {lowcaglow.%attacker%} to true send "&6Awansowales na &4&lLowce Glow!" broadcast "&cGracz &4&l%player% &cawansowal na &c&lloce Glow!!!" command /ranga: trigger: open chest with 1 rows named "Ranga" to player wait 1 tick if {nowicjusz.%player%} is true: format slot 4 of player with 1 of dirt named "&7Nowicjusz" to close if {zwiezak1.%player%} is true: format slot 4 of player with 1 of oak wood named "&eSwiezak I" to close if {zwiezak2.%player%} is true: format slot 4 of player with 1 of oak wood planks named "&eSwiezak II" to close if {zwiezak3.%player%} is true: format slot 4 of player with 1 of stone named "&eSwiezak III" to close if {zwiezak4.%player%} is true: format slot 4 of player with 1 of cobblestone named "&eSwiezak IV" to close if {zwiezak5.%player%} is true: format slot 4 of player with 1 of iron ore named "&eSwiezak V" to close if {poczatkujacy1.%player%} is true: format slot 4 of player with 1 of wood pickaxe named "&3Poczatkujacy I" to close if {poczatkujacy2.%player%} is true: format slot 4 of player with 1 of stone pickaxe named "&3Poczatkujacy II" to close if {poczatkujacy3.%player%} is true: format slot 4 of player with 1 of gold pickaxe named "&3Poczatkujacy III" to close if {poczatkujacy4.%player%} is true: format slot 4 of player with 1 of iron pickaxe named "&3Poczatkujacy IV" to close if {poczatkujacy5.%player%} is true: format slot 4 of player with 1 of diamond pickaxe named "&3Poczatkujacy V" to close if {lowca1.%player%} is true: format slot 4 of player with 1 of wood sword named "&clowca I" to close if {lowca2.%player%} is true: format slot 4 of player with 1 of stone sword named "&clowca II" to close if {lowca3.%player%} is true: format slot 4 of player with 1 of gold sword named "&clowca III" to close if {lowca4.%player%} is true: format slot 4 of player with 1 of iron sword named "&clowca IV" to close if {lowca5.%player%} is true: format slot 4 of player with 1 of diamond sword named "&clowca V" to close if {wojownik1.%player%} is true: format slot 4 of player with 1 of wood axe named "&3Wojownik I" to close if {wojownik2.%player%} is true: format slot 4 of player with 1 of stone axe named "&3Wojownik II" to close if {wojownik3.%player%} is true: format slot 4 of player with 1 of gold axe named "&3Wojownik III" to close if {wojownik4.%player%} is true: format slot 4 of player with 1 of iron axe named "&3Wojownik IV" to close if {wojownik5.%player%} is true: format slot 4 of player with 1 of diamond axe named "&3Wojownik V" to close if {zawodowiec1.%player%} is true: format slot 4 of player with 1 of iron ingot named "&6Zawodowiec I" to close if {zawodowiec2.%player%} is true: format slot 4 of player with 1 of gold ingot named "&6Zawodowiec II" to close if {zawodowiec3.%player%} is true: format slot 4 of player with 1 of emerald named "&6Zawodowiec III" to close if {zawodowiec4.%player%} is true: format slot 4 of player with 1 of diamond named "&6Zawodowiec IV" to close if {zawodowiec5.%player%} is true: format slot 4 of player with 1 of nether star named "&6Zawodowiec V" to close if {lowcaglow.%player%} is true: format slot 4 of player with 1 of skeleton head named "&c&lLowca Glow" to close #komenda na odbugowanie command /rangiunbug: permission: rangi.unbug permission message: "&cZiomek nie masz uprawnien" trigger: set {nowicjusz.%player%} to true send "&aOd bugowano rangi po zabiciu!" #ustawienie rangi po wejsciu na server on first join: set {nowicjusz.%player%} to true set {zabitemoby.%player%} to 0