options: time: 2 #Co ile sekund ma wypadać. every {@time} seconds: loop {super::emeraldy::*}: set {_b} to "%loop-value%" parsed as location drop 64 diamond on {_b} on place of emerald block: if player has permisison "super.emerald": add "%location of event-block%" to {super::emeraldy::*} send "&aPostawiles super emerald!" stop on mine of emerald block: loop {super::emeraldy::*}: set {_b} to "%loop-value%" parsed as location if {_b} is location of event-block: if player has permisison "super.emerald": remove {_b} from {super::emeraldy::*} send "&cZniszczyles super emerald." stop else: cancel event stop