command /lvl: 1 trigger: 2 send "&3Twój obecny lvl to &6{level.%player%}" 2 send " &3Do nastepnego lvlu &e {lvl.%player%} &f/&a {nextlvl.%player%}" 2 stop on death of zombie: 1 if attacker is a player: 2 if victim is a player: 3 add 5 to {lvl.%attacker%} 3 stop 4 if {lvl.%player%} lower than 200: 5 set {level.%player%} to "1" 5 set {nextlvl.%player%} to "200" 6 if {lvl.%player%} is greater than 200: 6 set {level.%player%} to "2" 6 set {nextlvl.%player%} to "400" 5 if {lvl.%player%} is greater than 400: 6 set {level.%player%} to "3" 6 set {nextlvl.%player%} to "600" 5 if {lvl.%player%} is greater than 600: 6 set {level.%player%} to "4" 6 set {nextlvl.%player%} to "800" 5 if {lvl.%player%} is greater than 800: 6 set {level.%player%} to "5" 6 set {nextlvl.%player%} to "1000" 5 if {lvl.%player%} is greater than 1000: 6 set {level.%player%} to "6" 5 if {level.%player%} is "6": 6 send "&3Twój obecny lvl to &c6, &3jest to maxymalny lvl jaki można miec!" 6 stop on death of skeleton: 1 if attacker is a player: 2 if victim is a player: 3 add 7 to {lvl.%attacker%} 3 stop 4 if {lvl.%player%} lower than 200: 5 set {level.%player%} to "1" 5 set {nextlvl.%player%} to "200" 6 if {lvl.%player%} is greater than 200: 6 set {level.%player%} to "2" 6 set {nextlvl.%player%} to "400" 5 if {lvl.%player%} is greater than 400: 6 set {level.%player%} to "3" 6 set {nextlvl.%player%} to "600" 5 if {lvl.%player%} is greater than 600: 6 set {level.%player%} to "4" 6 set {nextlvl.%player%} to "800" 5 if {lvl.%player%} is greater than 800: 6 set {level.%player%} to "5" 6 set {nextlvl.%player%} to "1000" 5 if {lvl.%player%} is greater than 1000: 6 set {level.%player%} to "6" 5 if {level.%player%} is "6": 6 send "&3Twój obecny lvl to &c6, &3jest to maxymalny lvl jaki można miec!" 6 stop on death of creeper: 1 if attacker is a player: 2 if victim is a player: 3 add 10 to {lvl.%attacker%} 3 stop 4 if {lvl.%player%} lower than 200: 5 set {level.%player%} to "1" 5 set {nextlvl.%player%} to "200" 6 if {lvl.%player%} is greater than 200: 6 set {level.%player%} to "2" 6 set {nextlvl.%player%} to "400" 5 if {lvl.%player%} is greater than 400: 6 set {level.%player%} to "3" 6 set {nextlvl.%player%} to "600" 5 if {lvl.%player%} is greater than 600: 6 set {level.%player%} to "4" 6 set {nextlvl.%player%} to "800" 5 if {lvl.%player%} is greater than 800: 6 set {level.%player%} to "5" 6 set {nextlvl.%player%} to "1000" 5 if {lvl.%player%} is greater than 1000: 6 set {level.%player%} to "6" 5 if {level.%player%} is "6": 6 send "&3Twój obecny lvl to &c6, &3jest to maxymalny lvl jaki można miec!" 6 stop on armor equip: 1 if {level.%player%} is "6": 2 if event-item is diamond helmet: 3 if name of event-item contains "&ctest": 4 if lore of event-item contains "&c&lMożesz założyć dopiero od lvl 6": 5 send "&3Zalozyles helm" 5 stop 1 else: 2 send "&cNie masz 6lvlu!" 3 stop