options: zabicie: 10 #ilosc $ za zabicie gracza on death: if victim is player: if attacker is player: add 10 to attacker's balance send "&aZabiles &7%victim% &ai otrzymales &7{@zabicie}$" to attacker command /sklep [] []: trigger: if arg 1 is not "kup": send "&aLista itemow:" send "&7- diament &b(cena: 100$)" send "" send "&aAby kupic: &7/sklep kup " else: if arg 1 is not set: send "&cMusisz podac nazwe przedmiotu!" stop if arg 1 is "diament": if player's balance >= 100: remove 100 from player's balance add 1 diamond to player's inventory send "&aZakupiono diament!" else: send "&cMasz zbyt malo pieniedzy!"