command /casedrop []: trigger: open chest with 5 rows named "Case" to player set player's current inventory's slot 2 to chest named "Najwiecej otworzyli:" set player's current inventory's slot 2 to chest named "Twoje statestyki: || Otworzone: %{OtworzoneCase::%player%}%|| W tym %{DropCaseBeacon::%player%}% beaconow!" set {_t22} to size of {OtworzoneCase::*} loop {_t22} times: loop {OtworzoneCase::*}: if {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index if loop-value is larger than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {OtworzoneCase::*} wait 2 tick loop {_t22} times: if loop-number is smaller than or equal to 10: set {_lore::%loop-number%} to " %loop-number%. &c&o%{_n.%loop-number%}% otworzyl &c&o%{_v.%loop-number%}% case" set {OtworzoneCase::%{_n.%loop-number%}%} to {_v.%loop-number%} set {_lore} to join {_lore::*} with "||" if {_lore} is set: set lore of player's current inventory's slot 2 to {_lore} else: set lore of player's current inventory's slot 2 to "Brak graczy w topce!"