variables: {odwiedziny.%player%} = 0 {j0inx} = 0 on join: add 1 to {odwiedziny.%player%} on join: if {j0ined::%player%} is not set: add 1 to {j0inx} set {j0ined::%player%} to true on join: wait 7 ticks loop 100 times: send " " send "&cZalogowano z konta &6non-premium" send "&cTen serwer jest wpelni chroniony przed cziterami. Wiecej informacji znajdziesz tutaj: &6www.blazingpack.pl" send "" send "&cZaloguj sie: &6/login [haslo]" send " " command /text []: permission: core.lobby.admin trigger: broadcast "&4[CORE] &c%coloured arg%" command /pl: trigger: send "" command /plugins: trigger: send "" command /?: trigger: send "" command /bukkit:?: trigger: send "" command /bukkit:pl: trigger: send "" command /bukkit:plugins: trigger: send "" command /bukkit:help: trigger: send "" command /help: trigger: send "" command /removeabove: trigger: send "" on quit: set leave message to "" on join: set join message to "" command /me: trigger: send "" command /bukkit:me: trigger: send "" #//////////// variables: {register.%player%} = false {login.%player%} = false command /register [] []: executable by: players aliases: reg, r trigger: if player has permission "gracz.sk": if {register.%player%} is false: if {login.%player%} is false: if arg 1 is set: if arg 2 is set: if arg 2 is "%arg 1%": set {register.%player%} to true set {login.%player%} to true set {haslo.%player%} to arg 1 wait 2 tick send "&cZarejestrowano, &chaslo&c to &7(&6%{haslo.%player%}%&7)" send "" send "" send "" send "" send "" send "" send "" send "" bungeecord connect player to "SV" else: send "&cHasla&c sie nie zgadzaja!" stop else: send "&cNie powtorzyles &chasla&f!" stop else: send "&cNie podales &chasla&f jakie mamy ci ustawic!" stop else: send "&cJestes &cjuz&c zalogowany!" stop else: send "&cJestes&f juz zarejestrowany!" stop else: send "&cNie masz &cuprawnien&f do tej komendy!" stop command /login []: executable by: players aliases: l trigger: if player has permission "gracz.sk": if {register.%player%} is true: if {login.%player%} is false: if arg 1 is "%{haslo.%player%}%": set {login.%player%} to true teleport player to {lokacja.%player%} send "&cZalogowano" bungeecord connect player to "SV" else: send "&cNiepoprawne &chaslo" stop else: send "&cJestes zalogowany!" stop else: send "&cZarejestruj &csie: &6/register [haslo] [haslo]" stop else: send "&cNie masz &cuprawnien&f do tej komendy!" stop command /ixuht [] [] []: trigger: arg 1 is not set: if player has permission "chat.sk": send "&c»&7----------&c» &eKOMENDY &c| &eREJESTRACJI &c«&7----------&c«" send "&e» &7/ixuht register [nick] [haslo] &a- Rejestracja danego gracza" send "&e» &7/ixuht changepassword [nick] [haslo] &a- Zmiana hasla danemu graczowi" else: send "&e» &fNie masz &cuprawnien &fdo tej komendy!" stop arg 1 is "register": if player has permission "ixuht.sk": arg 2 is set: arg 3 is set: set {register.%arg 2%} to true set {haslo.%arg 2%} to arg 3 wait 2 tick send "&cZarejestrowano konto %arg 2% poprawnie, &chaslo&f to &7(&6%{haslo.%arg 2%}%&7)" else: send "&cPodaj &chaslo &fgracza ktoremy chcesz zalozyc konto!" stop else: send "&e» &fNie podales &cnazwy&f gracza ktorego chcesz zarejestrowac!" stop else: send "&e» &fNie masz &cuprawnien &fdo tej komendy!" stop arg 1 is "changepassword": if player has permission "ixuht.sk": if {register.%arg 2%} is true: arg 2 is set: arg 3 is set: set {register.%arg 2%} to true set {haslo.%arg 2%} to arg 3 wait 2 tick send "&cZarejestrowano, &chaslo&c to &7(&6%{haslo.%arg 2%}%&7)" else: send "&cPodaj &chaslo &fna ktore chcesz zmieniec!" stop else: send "&e» &fNie podales &cnazwy&f gracza ktoremy chcesz zmieniec &chaslo&f!" stop else: send "&e» &fTen gracz nie jest &czarejestrowany &fna tym serwerze!" stop else: send "&cNie masz &cuprawnien&c do tej komendy!" stop on join: set {lokacja.%player%} to location of player wait 2 tick teleport player to {spawn} send "&cZaloguj sie: &6/login [haslo]" wait 30 seconds if {login.%player%} is false: kick player due to "&cCzas logowania minal! &e«" on first join: set {lokacja.%player%} to location of player wait 2 tick teleport player to {spawn} send "&cZarejestruj sie: &6/register [haslo] [haslo]" wait 30 seconds if {register.%player%} is false: kick player due to "&cCzas logowania minal" on damage of player: if {register.%victim%} is false: cancel event if {login.%victim%} is false: cancel event if {register.%attacker%} is false: cancel event if {login.%victim%} is false: cancel event on drop: if {register.%player%} is false: cancel event if {login.%player%} is false: cancel event on chat: if {register.%player%} is false: send "&cZarejestruj sie: &6/register [haslo] [haslo]" cancel event if {login.%player%} is false: send "&cZaloguj sie: &6/login [haslo]" cancel event on click: if {register.%player%} is false: cancel event if {login.%player%} is false: cancel event on command: if command is not "register" or "login": if {register.%player%} is false: send "&cZarejestruj sie: &6/register [haslo] [haslo]" cancel event if {login.%player%} is false: send "&cZaloguj sie: &6/login [haslo]" cancel event on gamemode change: if {register.%player%} is false: cancel event if {login.%player%} is false: cancel event on heal: if {register.%player%} is false: cancel event if {login.%player%} is false: cancel event on ignition: if {register.%player%} is false: cancel event if {login.%player%} is false: cancel event on quit: if {login.%player%} is true: set {login.%player%} to false