command /gm []: permission: core.gamemode permission message: &c&lGM &8» &7You don't have permissions! trigger: if arg 1 is "creative" or "1": send "&c&lGM &8» &7Changed your gamemode to &ccreative" to player execute player command "gamemode creative" if arg 1 is "survival" or "0": send "&c&lGM &8» &7Changed your gamemode to &csurvival" to player execute player command "gamemode creative" if arg 1 is "spectator" or "3": send "&c&lGM &8» &7Changed your gamemode to &cspectator" to player execute player command "gamemode spectator" if arg 1 is "adventure" or "2": send "&c&lGM &8» &7Changed your gamemode to &cadventure" to player execute player command "gamemode adventure" if arg 1 is "help": send "&7&m----------------------------------" to player send "&7" to player send "&7 &c&lGAMEMODE" to player send "&7" to player send "&f &8[&c*&8] &fCreative" to player send "&f &8[&c*&8] &fSurvival" to player send "&f &8[&c*&8] &fSpectator" to player send "&f &8[&c*&8] &fAdventure" to player send "&7" to player send "&7&m----------------------------------" to player command /god: aliases: gmod, godmod permission: core.god permission message: &c&lGM &8» &7You don't have permissions! trigger: if {god::%player%} is false: set {god::%player%} to true send "&c&lGODMOD &8» &aEnabled" to player else if {god::%player%} is true: set {god::%player%} to false send "&c&lGODMOD &8» &cDisabled" to player on damage: if {god::%attacker%} is true: cancel event on damage: if {god::%victim%} is true: cancel event