command /drwalquest: permission: quest.gracz trigger: open chest with 3 row named "&eDrwal &7- &3Quest" to player set player's current inventory's slot 0 to black glass named "" set player's current inventory's slot 1 to black glass named "" set player's current inventory's slot 2 to black glass named "" set player's current inventory's slot 3 to black glass named "" set player's current inventory's slot 4 to black glass named "" set player's current inventory's slot 5 to black glass named "" set player's current inventory's slot 6 to black glass named "" set player's current inventory's slot 7 to black glass named "" set player's current inventory's slot 8 to black glass named "" set player's current inventory's slot 18 to black glass named "" set player's current inventory's slot 19 to black glass named "" set player's current inventory's slot 20 to black glass named "" set player's current inventory's slot 21 to black glass named "" set player's current inventory's slot 22 to black glass named "" set player's current inventory's slot 23 to black glass named "" set player's current inventory's slot 24 to black glass named "" set player's current inventory's slot 25 to black glass named "" set player's current inventory's slot 26 to black glass named "" set player's current inventory's slot 9 to 32 any_oak_wooden_logs_item named "&aZadanie 1" with lore "&3Przynieś mi 32 pnie dębowego drewna ||&3W zamian tego otrzymasz 1000€ ||&cKliknij, jeżeli posiadasz przedmioty" set player's current inventory's slot 10 to 32 ladder named "&aZadanie 2" with lore "&3Przynieś mi 32 drabiny ||&3W zamian tego otrzymasz 2300€ ||&cKliknij, jeżeli posiadasz przedmioty" set player's current inventory's slot 11 to 16 sign named "&aZadanie 3" with lore "&3Przynieś mi 16 drewnianych tabliczek ||&3W zamian tego otrzymasz 2400€ ||&cKliknij, jeżeli posiadasz przedmioty" set player's current inventory's slot 12 to 64 crafting_table named "&aZadanie 4" with lore "&3Przynieś mi 64 stoły rzemieślnicze ||&3W zamian tego otrzymasz 3000€ ||&cKliknij, jeżeli posiadasz przedmioty" set player's current inventory's slot 13 to 64 chest named "&aZadanie 5" with lore "&3Przynieś mi 64 skrzynie ||&3W zamian tego otrzymasz 3500€ ||&cKliknij, jeżeli posiadasz przedmioty" set player's current inventory's slot 14 to 32 oak_fence named "&aZadanie 6" with lore "&3Przynieś mi 32 płotki ||&3W zamian tego otrzymasz 3900€ ||&cKliknij, jeżeli posiadasz przedmioty" set player's current inventory's slot 15 to 1 stone_axe named "&aZadanie 7" with lore "&3Przynieś mi kamienną siekierę ||&3W zamian tego otrzymasz 350€ ||&cKliknij, jeżeli posiadasz przedmioty" set player's current inventory's slot 16 to 1 iron_axe named "&aZadanie 8" with lore "&3Przynieś mi żelazną siekierę ||&3W zamian tego otrzymasz 600€ ||&cKliknij, jeżeli posiadasz przedmioty" set player's current inventory's slot 17 to 1 diamond_axe named "&aZadanie 9" with lore "&3Przynieś mi diamentową siekierę ||&3W zamian tego otrzymasz 1500€ ||&cKliknij, jeżeli posiadasz przedmioty" #set player's current inventory's slot 0 to 64 any_oak_wooden_logs_item named "&aZadanie 1" with lore "&3Przynieś mi 64 dębowego drewna ||&3W zamian tego otrzymasz 350€ ||&aJezeli posiadasz dany przedmiot, poprostu kliknij na ikonkę drewna" #set player's current inventory's slot 1 to 16 anyacacia_wooden_logs_item named "&aZadanie 2" with lore "&3Przynieś mi 16 pni akacjowego drewna ||&3W zamian tego otrzymasz 450€ ||&aJezeli posiadasz dany przedmiot, poprostu kliknij na ikonkę drewna" #szklo on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 0 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 1 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 2 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 3 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 4 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 5 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 6 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 7 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 8 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 19 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 20 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 21 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 22 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 23 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 24 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 25 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 26 is black glass: cancel event on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 9 is any_oak_wooden_logs_item: cancel event if clicked slot is 9: if {drwal1.%player%} is not set: if player has 64 any_oak_wooden_logs_item: send "&7! &e&lDrwal &7! &3&LDziękuje Ci za twoje dobre serce. Oto twoja nagroda" to player remove 64 any_oak_wooden_logs from player's inventory set {drwal1.%player%} to 1 execute console command "eco give %player% 1000" else: send "&7! &e&lDrwal &7! &cChyba nie dokońca zrozumiałeś o co prosiłem. Wróć z odpowiednimi przedmiotami." to player cancel event else: send "&7! &e&lDrwal &7! &cPrzykro mi, ale ukończyłeś już to zadanie." to player stop on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 10 is ladder: cancel event if clicked slot is 10: if {drwal2.%player%} is not set: if player has 32 ladder: send "&7! &e&lDrwal &7! &3&LDziękuje Ci. Oto twoja nagroda." to player remove 32 ladder from player's inventory set {drwal2.%player%} to 1 execute console command "eco give %player% 2300" else: send "&7! &e&lDrwal &7! &cWróć gdy będziesz miał odpowiednie przedmioty." to player cancel event else: send "&7! &e&lDrwal &7! &cJuż ukończyłeś to zadanie." to player stop on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 11 is sign: cancel event if clicked slot is 11: if {drwal3.%player%} is not set: if player has 16 sign: send "&7! &e&lDrwal &7! &3&LDziękuje, to Twoja nagroda." to player remove 16 sign from player's inventory set {drwal3.%player%} to 1 execute console command "eco give %player% 2400" else: send "&7! &e&lDrwal &7! &cNie widzę byś miał 16 tabliczek." to player cancel event else: send "&7! &e&lDrwal &7! &cPrzykro mi, ale ukończyłeś już to zadanie." to player stop on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 12 is crafting_table: cancel event if clicked slot is 12: if {drwal4.%player%} is not set: if player has 64 crafting_table: send "&7! &e&lDrwal &7! &3&LAhh Dziekuję" to player remove 64 crafting_table from player's inventory set {drwal4.%player%} to 1 execute console command "eco give %player% 3000" else: send "&7! &e&lDrwal &7! &cNie nie nie, musisz mi przynieść 64 stoły rzemieślnicze!" to player cancel event else: send "&7! &e&lDrwal &7! &cPrzykro mi, ale nie potrzebuje już tego." to player stop on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 13 is chest: cancel event if clicked slot is 13: if {drwal5.%player%} is not set: if player has 64 chest: send "&7! &e&lDrwal &7! &3&LUwielbiam Cię! Nie zapomnij o nagrodzie" to player remove 64 chest from player's inventory set {drwal5.%player%} to 1 execute console command "eco give %player% 3500" else: send "&7! &e&lDrwal &7! &cNie posiadasz tego o co prosiłem!" to player cancel event else: send "&7! &e&lDrwal &7! &cPrzykro mi, ale ukończyłeś już to zadanie." to player stop on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 14 is oak_fence: cancel event if clicked slot is 14: if {drwal6.%player%} is not set: if player has 32 oak_fence: send "&7! &e&lDrwal &7! &3&LDziękuje Ci za twoje dobre serce. Oto twoja nagroda" to player remove 32 oak_fence from player's inventory set {drwal6.%player%} to 1 execute console command "eco give %player% 3900" else: send "&7! &e&lDrwal &7! &cChyba nie dokońca zrozumiałeś o co prosiłem. Wróć z odpowiednimi przedmiotami" to player cancel event else: send "&7! &e&lDrwal &7! &cPrzykro mi, ale ukończyłeś już to zadanie." to player stop on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 15 is stone_axe: cancel event if clicked slot is 15: if {drwal7.%player%} is not set: if player has 1 stone_axe: send "&7! &e&lDrwal &7! &3&LDzięki tobie mam czym zbierać drewno. Oto twoja nagroda" to player remove 64 stone_axe from player's inventory set {drwal7.%player%} to 1 execute console command "eco give %player% 350" else: send "&7! &e&lDrwal &7! &cChyba nie dokońca zrozumiałeś o co prosiłem. Wróć z odpowiednimi przedmiotami" to player cancel event else: send "&7! &e&lDrwal &7! &cPrzykro mi, ale ukończyłeś już to zadanie." to player stop on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 16 is iron_axe: cancel event if clicked slot is 16: if {drwal8.%player%} is not set: if player has 1 iron_axe: send "&7! &e&lDrwal &7! &3<eraz zbieranie drewna jest o wiele łatwiejsze. Oto twoja nagroda" to player remove 1 iron_axe from player's inventory set {drwal8.%player%} to 1 execute console command "eco give %player% 600" else: send "&7! &e&lDrwal &7! &cChyba nie dokońca zrozumiałeś o co prosiłem. Wróć z odpowiednimi przedmiotami" to player cancel event else: send "&7! &e&lDrwal &7! &cPrzykro mi, ale ukończyłeś już to zadanie." to player stop on inventory click: if inventory name of current inventory of player is "&eDrwal &7- &3Quest": if player's current inventory's slot 17 is diamond_axe: cancel event if clicked slot is 17: if {drwal9.%player%} is not set: if player has 1 diamond_axe: send "&7! &e&lDrwal &7! &3&LWoW teraz zbieranie drewna będzie banalne. Oto twoja nagroda" to player remove 1 diamond_axe from player's inventory set {drwal9.%player%} to 1 execute console command "eco give %player% 1500" else: send "&7! &e&lDrwal &7! &cChyba nie dokońca zrozumiałeś o co prosiłem. Wróć z odpowiednimi przedmiotami" to player cancel event else: send "&7! &e&lDrwal &7! &cPrzykro mi, ale ukończyłeś już to zadanie." to player stop